public void StateChange(LoadingStateChange state) { if (component != null) { component.StateChange(state); } else { Refresh(); } }
public override void StateChange(LoadingStateChange state) { CreateObjects(); }
internal protected virtual void OnLoadingStateChange(LoadingStateChangeEventArgs e) { LoadingStateChange?.Invoke(this, e); }
public override void StateChange(LoadingStateChange state) { CreateBitmap(); }
public virtual void StateChange(LoadingStateChange state) { }