void Awake() { if (!isGameStart) { loadSceneControlClass = this; //SceneManager.LoadSceneAsync (3, LoadSceneMode.Additive); StartCoroutine(LoadingScene(1)); isGameStart = true; } }
void Start() { exitBtnObj = Instantiate(exitBtnPreb) as GameObject; exitBtnObj.transform.SetParent(gameObject.transform, false); exitBut = exitBtnObj.GetComponent <Button>(); loadingSenceControlScript = loadingScenePreb.GetComponent <LoadingSenceControl> (); alphaBtn.onClick.AddListener(() => LoadingSenceControl.loadSceneControlClass.LoadScene(2)); //exitBut.onClick.AddListener(()=>StartCoroutine(loadScreenScript.loadingScreen(1))); }
void Start() { exitBtnObj = Instantiate(exitBtnPreb) as GameObject; exitBtnObj.transform.SetParent(gameObject.transform, false); exitBut = exitBtnObj.GetComponent <Button>(); loadingSenceControlScript = loadingScenePreb.GetComponent <LoadingSenceControl> (); thisRoomData = new GameRoomsData(); GameRoomInfo.randomSeedNumClass.GetRoomInfo(); StartCoroutine(waitingToGetRoomData()); //exitBut.onClick.AddListener(()=>StartCoroutine(loadingSenceControlScript.LoadingScene(1))); //roomBBtn.onClick.AddListener(()=>StartCoroutine(loadingSenceControlScript.LoadingScene(3))); //exitBut.onClick.AddListener(()=>LoadingSenceControl.loadSceneControlClass.LoadScene(1)); //roomBBtn.onClick.AddListener(()=>LoadingSenceControl.loadSceneControlClass.LoadScene(3)); }