Esempio n. 1
0
        public void Initialize()
        {
            if (!NewGameController.CanCreateGame)
            {
                return;
            }

            controller = new NewGameController(LoadingMethods.GameDataSources());
            updatePlayerViews();

            foreach (var start in MapAssets.Starts)
            {
                setupStartSelector.Items.Add(new Tag <StartingConditions>(start, start.Name));
            }
            this.customStartIndex = setupStartSelector.Items.Count;
            setupStartSelector.Items.Add(new Tag <StartingConditions>(controller.CustomStart, LocalizationManifest.Get.CurrentLanguage["StartingConditions"][NewGameController.CustomStartNameKey].Text()));
            setupStartSelector.Items.Add(new Tag <StartingConditions>(null, LocalizationManifest.Get.CurrentLanguage["StartingConditions"]["customize"].Text()));

            if (NewGameController.LastStartingCondition != null)
            {
                int i = new List <StartingConditions>(MapAssets.Starts).FindIndex(x => x.Equals(NewGameController.LastStartingCondition));
                setupStartSelector.SelectedIndex = (i != -1) ?
                                                   i :
                                                   setupStartSelector.Items.Count - 2;
            }
            else
            {
                setupStartSelector.SelectedItem = new Tag <StartingConditions>(NewGameController.DefaultStartingCondition, null);
            }
            updateMapDescription();
        }
Esempio n. 2
0
        private void languageSelector_SelectedIndexChanged(object sender, EventArgs e)
        {
            if (languageSelector.SelectedItem == null || !initialized)
            {
                return;
            }

            var langId = (languageSelector.SelectedItem as Tag <string>).Value;

            SettingsWinforms.Get.ChangeLanguage(langId, LoadingMethods.LoadLanguage(langId));
            setLanguage();
        }
Esempio n. 3
0
 private void showSaveGame()
 {
     using (var form = new FormSaveLoad(gameController))
         if (form.ShowDialog() == DialogResult.OK && form.Result == MainMenuResult.LoadGame)
         {
             this.gameController.Stop();
             var saveController = new SavesController(gameController, SettingsWinforms.Get.FileStorageRootPath);
             saveController.Load(form.SelectedGameData, LoadingMethods.GameDataSources());
             this.gameController.Start(this);
             this.initPlayers();
             this.restartRenderers();                     //TODO(v0.8) render thread my try to draw old map before new one is available
         }
 }
Esempio n. 4
0
 //TODO(v0.6) expose NewGameController and perform this at caller
 //TODO(later) make option for shuffling players
 public void CreateGame(GameController gameController)
 {
     controller.ShufflePlayers(new Random());
     gameController.CreateGame(controller, LoadingMethods.GameDataSources());
 }