Esempio n. 1
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 public void LoadLevel(string levelName)
 {
     string[] data  = levelName.Split('-');
     int[]    level = new int[2];
     level[0] = Convert.ToInt32(data[0]);
     level[1] = Convert.ToInt32(data[1]);
     GameData.Instance.SetCurrentLevel(level[0], level[1]);
     loadingComponent.StartLoadLevel("LevelScene");
 }
Esempio n. 2
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    public void StartGame()
    {
        Debug.Log("LoadScene('LevelScene')");
        //SceneManager.LoadScene("LevelScene");

        //set current level to next available level
        GameData.Instance.SetCurrentLevel(PlayerDataController.Instance.Data.CurrentStage, PlayerDataController.Instance.Data.CurrentLevel);
        loadingComponent.StartLoadLevel("LevelScene");
    }
Esempio n. 3
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 public void OnContinueButtonClick()
 {
     loadingComponent.StartLoadLevel("Map");
 }