Esempio n. 1
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        // Use this for initialization
        void Start()
        {
            mLoadingCanvas = GameObject.Find("LoadingCanvas").GetComponent <LoadingCanvas>();

            OpenUIMain();

            InDoorSceneCtrl.Instance.LoadScenes(mInDoorList, 0);
        }
Esempio n. 2
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 public void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     DontDestroyOnLoad(this);
 }
Esempio n. 3
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        /// <summary>
        /// Reload scene to another one with loading screen.
        /// </summary>
        /// <param name="sceneIndex">Scene index to be loaded.</param>
        public void LoadScene(int sceneIndex)
        {
            if (_loadingCanvas == null)
            {
                _loadingCanvas = Instantiate(_loadingCanvasPrefab, transform.position, Quaternion.identity).GetComponent <LoadingCanvas>();
            }

            StartCoroutine(LoadAsynchronously(sceneIndex));
        }
Esempio n. 4
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 private void Awake()
 {
     if (loadingCanvas == null)
     {
         loadingCanvas = this;
         DontDestroyOnLoad(this);    //The master lives while the game runs
     }
     else
     {
         DestroyImmediate(this);
     }
 }
        public ExternalGameManager(LoadingCanvas loadingCanvas)
        {
            _loadingCanvas = loadingCanvas;

            _dirPath = Path.Combine(
                Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments),
                _GAME_DIR_NAME);
            GamesInfo = new List <GameInfo>();

            if (!SaveDirExists())
            {
                CreateGameDir();
            }

            GamesInfo = GetStoredGamesInfo();
        }
Esempio n. 6
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    private void Awake()
    {
        //Check if there is already an instance of SoundManager
        if (instance == null)
        {
            //if not, set it to this.
            instance = this;
        }
        //If instance already exists:
        else if (instance != this)
        {
            //Destroy this, this enforces our singleton pattern so there can only be one instance of SoundManager.
            Destroy(gameObject);
        }

        //Set SoundManager to DontDestroyOnLoad so that it won't be destroyed when reloading our scene.
        DontDestroyOnLoad(gameObject);
    }
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
            DontDestroyOnLoad(gameObject);
        }
        else
        {
            Destroy(gameObject);
        }

        //Get references to components
        blockingPanel = transform.Find(BLOCKING_PANEL_NAME).GetComponent <Image>();;

        text = transform.Find("Text").GetComponent <ColorFader>();

        image = transform.Find("Black Screen").GetComponent <ColorFader>();
    }
Esempio n. 8
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    void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode)
    {
        if (scene.name == "login")
        {
            lc = GameObject.FindObjectOfType <LoadingCanvas>(); //Find the loading canvas

            usernameField  = GameObject.Find("Username Input").GetComponent <InputField>();
            passwordField  = GameObject.Find("Password Input").GetComponent <InputField>();
            usernameStatus = GameObject.Find("Username Status").GetComponent <Text>();

            //LOCAL_DATA_ROOT_PATH = Application.persistentDataPath.ToString() + "/_data/";
            LOCAL_DATA_ROOT_PATH          = Accessories.LOCAL_DATA_ROOT_PATH;
            REGISTERED_USERS_FILE_PATH    = Accessories.REGISTERED_USERS_FILE_PATH;
            WEB_DATA_ROOT_PATH            = Accessories.WEB_DATA_ROOT_PATH;
            CURRENT_CREDENTIALS_FILE_PATH = Accessories.CURRENT_CREDENTIALS_FILE_PATH;
            REGISTER_URL_LINK             = Accessories.REGISTER_URL_LINK;

            StartCoroutine(initialize()); //Attempt to download a list of the registered users and write it to a local file
        }
    }
Esempio n. 9
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        // Use this for initialization
        void Start()
        {
            mLoadingCanvas = GameObject.Find("LoadingCanvas").GetComponent <LoadingCanvas>();

            OpenUIMain();
        }
Esempio n. 10
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 public void GoToMainMenu()
 {
     LoadingCanvas.SetActive(true);
     StartCoroutine(LoadAsynchronously("MainMenu"));
 }