Esempio n. 1
0
        static MidiGenerator()
        {
            //lSoundfontFile = "Sound/Soundfont/Sfz/Bank/MandolinOrchestra.blst.txt";
            //string lSoundfontFile = "/Users/nagi/Google ドライブ/Soundline/Sfz/BankList/Standard.blst.txt";
            //string lSoundfontFile = "/Users/nagi/Google ドライブ/Soundline/Sfz/BankList/Original.blst.txt";
            //lSoundfontFile = "Sound/Soundfont/gm.dls";
            //lSoundfontFile = "Sound/Soundfont/msgs.sf2";

            //soundcluster = LoaderSoundcluster.Load( UnityEngine.Application.streamingAssetsPath + "/Sound/Soundfont/gm.dls" );
            //soundcluster = LoaderSoundcluster.Load( UnityEngine.Application.streamingAssetsPath + "/Sound/Soundfont/msgs.sf2" );
            soundcluster = LoaderSoundcluster.Load(UnityEngine.Application.streamingAssetsPath + "/Sound/Soundfont/Original.blst.txt");
        }
Esempio n. 2
0
 public static void SetSoundcluster(string aPathFile)
 {
     soundcluster = LoaderSoundcluster.Load(aPathFile);
 }