static MidiGenerator() { //lSoundfontFile = "Sound/Soundfont/Sfz/Bank/MandolinOrchestra.blst.txt"; //string lSoundfontFile = "/Users/nagi/Google ドライブ/Soundline/Sfz/BankList/Standard.blst.txt"; //string lSoundfontFile = "/Users/nagi/Google ドライブ/Soundline/Sfz/BankList/Original.blst.txt"; //lSoundfontFile = "Sound/Soundfont/gm.dls"; //lSoundfontFile = "Sound/Soundfont/msgs.sf2"; //soundcluster = LoaderSoundcluster.Load( UnityEngine.Application.streamingAssetsPath + "/Sound/Soundfont/gm.dls" ); //soundcluster = LoaderSoundcluster.Load( UnityEngine.Application.streamingAssetsPath + "/Sound/Soundfont/msgs.sf2" ); soundcluster = LoaderSoundcluster.Load(UnityEngine.Application.streamingAssetsPath + "/Sound/Soundfont/Original.blst.txt"); }
public static void SetSoundcluster(string aPathFile) { soundcluster = LoaderSoundcluster.Load(aPathFile); }