public override void Load() { if (mLoaded == null) { mLoaded = AssetBundleManager.Instance.GetLoadedAssetBundle(mAssetBundleName); Debug.Log(">> Load > HashCode > " + mLoaded.GetHashCode()); } }
public override void Load() { if (mLoaded == null) { mLoaded = AssetBundleManager.Instance.GetLoadedAssetBundle(mAssetBundleName); Debug.Log(">> Load > HashCode > " + mLoaded.GetHashCode()); } }