private void loadAll() { setState(false); status.Content = "Loading..."; progress.Visibility = Visibility.Visible; // loadTask = new LoadWorker(); loadTask.NpcMgr = npcMgr; loadTask.ItemMgr = itemMgr; loadTask.ScriptMgr = scriptMgr; loadTask.GeoMgr = geoMgr; loadTask.OnStatusChanged += loadTask_OnStatusChanged; loadTask.OnComplete += loadTask_OnComplete; loadTask.Run(loadTask_Progress); }
public void LoadRegion() { is_loading = true; lblLoading.Visibility = Visibility.Visible; dx.Visibility = Visibility.Collapsed; progress.Value = 0; map.IsEnabled = false; // loadTask = new LoadWorker(); loadTask.Scene = scene; loadTask.GeoMgr = GeoMgr; loadTask.X = region_x; loadTask.Y = region_y; loadTask.OnComplete += loadTask_OnComplete; loadTask.Run(loadTask_Progress); }