Esempio n. 1
0
 public void StartNewGame()
 {
     // TODO additional stuff around this
     SceneManager.LoadScene(startingCutsceneName);
     state = EGameStates.Cutscene;
     // block activation until player activates or cutscene ends
     loadScreen.SelectEffect(loadScreen.cutsceneLoad);
     SceneLoader.Instance.BlockNextSceneActivation();
     StartCoroutine(saveManager.LoadFromText(newGameSaveData));
 }