public void OnSceneLoadEndedHandler(LoadSceneResult loadSceneResult, SceneName sceneName) { InitializeSoundContainer(); }
protected virtual void OnSceneLoadEnded(LoadSceneResult loadSceneResult, SceneName sceneName) { }
private void OnSceneLoadEndedHandler(LoadSceneResult loadSceneResult, SceneName sceneName) { OnSceneLoadEnded(loadSceneResult, sceneName); Show(false); }
protected override void OnSceneLoadEnded(LoadSceneResult loadSceneResult, SceneName sceneName) { _loadingBar.fillAmount = 1f; }