void OnGUI() { if (_isDownLoadFinish) { if (GUI.Button(new Rect(0, 0, 100, 100), "Next")) { LoadSceneMgr loadSceneMgr = GameObject.FindObjectOfType <LoadSceneMgr>(); loadSceneMgr.LoadScene("1001", "1001"); //loadSceneMgr.LoadSceneAsync("1001", "1001.ab"); //UnityEngine.SceneManagement.SceneManager.LoadScene("empty"); } } }
public void SceneMove_Load(string sceneName) { LoadSceneMgr.LoadScene(sceneName); }