public static void BuildPathFileEx() { m_instance = new LoadResources(); m_instance.m_resourcePath = Application.dataPath + "/Resources/"; m_instance.GetFileInfo(new DirectoryInfo(m_instance.m_resourcePath)); m_instance.BuildPathFile(); }
void Awake() { DontDestroyOnLoad(this); m_instance = this; AssetCacheMgr.AssetMgr = this; m_instance.m_filesDic.Clear(); //m_instance.LoadPathFile(); if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.LinuxPlayer) { m_instance.LoadPathFile(); } else { m_instance.m_resourcePath = Application.dataPath + "/Resources/"; m_instance.GetFileInfo(new DirectoryInfo(m_instance.m_resourcePath)); m_instance.BuildPathFile(); } }