static int GetLeftBottom(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LoadMap obj = (LoadMap)ToLua.CheckObject(L, 1, typeof(LoadMap)); UnityEngine.Vector3 o = obj.GetLeftBottom(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }