void HandleLoadPlayEvent(LoadEventEvent e)
        {
            if (OpenedProject == null || OpenedProjectType == ProjectType.FakeCaptureProject)
            {
                return;
            }

            if (e.TimelineEvent?.Duration.MSeconds == 0)
            {
                // These events don't have duration, we start playing as if it was a seek
                Player.Switch(null, null, null);
                Player.UnloadCurrentEvent();
                Player.Seek(e.TimelineEvent.EventTime, true);
                Player.Play();
            }
            else
            {
                if (e.TimelineEvent != null)
                {
                    LoadPlay(e.TimelineEvent, new Time(0), true);
                }
                else if (Player != null)
                {
                    Player.UnloadCurrentEvent();
                }
            }
        }
 protected override void HandleLoadPlayEvent(LoadEventEvent e)
 {
     if (ProjectViewModel == null || ProjectViewModel.ProjectType == ProjectType.FakeCaptureProject)
     {
         return;
     }
     base.HandleLoadPlayEvent(e);
 }
Esempio n. 3
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 protected virtual void HandleLoadPlayEvent(LoadEventEvent e)
 {
     if (e.TimelineEvent?.Duration.MSeconds == 0)
     {
         // These events don't have duration, we start playing as if it was a seek
         PlayerVM.Player.Switch(null, null, null);
         PlayerVM.Player.UnloadCurrentEvent();
         PlayerVM.Player.Seek(e.TimelineEvent.EventTime, true);
         PlayerVM.Player.Play();
     }
     else
     {
         if (e.TimelineEvent != null)
         {
             LoadPlay(e.TimelineEvent, new Time(0), true);
         }
         else if (PlayerVM != null && PlayerVM.Player != null)
         {
             PlayerVM.Player.UnloadCurrentEvent();
         }
     }
 }
Esempio n. 4
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        void HandleLoadPlayEvent(LoadEventEvent e)
        {
            if (OpenedProject == null || OpenedProjectType == ProjectType.FakeCaptureProject) {
                return;
            }

            if (e.TimelineEvent?.Duration.MSeconds == 0) {
                // These events don't have duration, we start playing as if it was a seek
                Player.Switch (null, null, null);
                Player.UnloadCurrentEvent ();
                Player.Seek (e.TimelineEvent.EventTime, true);
                Player.Play ();
            } else {
                if (e.TimelineEvent != null) {
                    LoadPlay (e.TimelineEvent, new Time (0), true);
                } else if (Player != null) {
                    Player.UnloadCurrentEvent ();
                }
            }
        }