void Awake() { _Instand = this; GameObjectPool = new List <GameObject>(); StyleGameObjectPool = new List <GameObject>(); HouseGameObjectPool = new List <GameObject>(); }
void Start() { //Response Caching.CleanCache(); PictureListState(false); _LoadDataScript = LoadDataFromList._Instand; GameManageList = new Dictionary <string, GameObject>(); WindowList = new Dictionary <string, Dictionary <string, GameObject> >(); TempDisctionary = new Dictionary <string, bool>(); windowCamera.gameObject.SetActive(true); InitServerConfig._instance.m_servers.Add(WWWURL); Debug.Log(ReadAndLoadXml("LayoutXML/20160528000004")); //MsgCenter._instance.start(MsgCenter._instance.strXML("3D404638", "roomDetail", qingqiu)); //NewReadXml.ReadLoyoutXml(temp); AssetManager._instans.StartInitWindow(ReadAndLoadXml("LayoutXML/20160528000005")); }
// Use this for initialization void Start() { LoadDataFromList = LoadDataFromList._Instand; MsgCenter = MsgCenter._instance; }