Esempio n. 1
0
 void Awake()
 {
     _Instand            = this;
     GameObjectPool      = new List <GameObject>();
     StyleGameObjectPool = new List <GameObject>();
     HouseGameObjectPool = new List <GameObject>();
 }
Esempio n. 2
0
    void Start()
    {
        //Response
        Caching.CleanCache();
        PictureListState(false);
        _LoadDataScript = LoadDataFromList._Instand;
        GameManageList  = new Dictionary <string, GameObject>();
        WindowList      = new Dictionary <string, Dictionary <string, GameObject> >();
        TempDisctionary = new Dictionary <string, bool>();
        windowCamera.gameObject.SetActive(true);
        InitServerConfig._instance.m_servers.Add(WWWURL);

        Debug.Log(ReadAndLoadXml("LayoutXML/20160528000004"));
        //MsgCenter._instance.start(MsgCenter._instance.strXML("3D404638", "roomDetail", qingqiu));
        //NewReadXml.ReadLoyoutXml(temp);
        AssetManager._instans.StartInitWindow(ReadAndLoadXml("LayoutXML/20160528000005"));
    }
Esempio n. 3
0
 // Use this for initialization
 void Start()
 {
     LoadDataFromList = LoadDataFromList._Instand;
     MsgCenter        = MsgCenter._instance;
 }