public void BacktoLogin()
 {
     GameObject LoginPanel = LoadBundleOperation.LoadBundle("LoginPanel.prefab");
     LoginPanel.transform.SetParent(transform.parent.transform);
     LoginPanel.GetComponent<RectTransform>().offsetMax = Vector2.zero;
     LoginPanel.GetComponent<RectTransform>().offsetMin = Vector2.zero;
     this.gameObject.SetActive(false);
     Destroy(this.gameObject, 0.1f);
 }
Esempio n. 2
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    public void RegisterAccount()
    {
        GameObject RegisterPanel = LoadBundleOperation.LoadBundle("RegisterPanel.prefab");

        RegisterPanel.transform.SetParent(transform.parent.transform);
        RegisterPanel.GetComponent <RectTransform>().offsetMax = Vector2.zero;
        RegisterPanel.GetComponent <RectTransform>().offsetMin = Vector2.zero;
        this.gameObject.SetActive(false);
        Destroy(this.gameObject, 0.1f);
    }
Esempio n. 3
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    public override void Execute()
    {
        player = GameObject.Find("Player");
        GameObject BallParticle = LoadBundleOperation.LoadBundle("Ball.prefab");

        Matrix4x4 lam = player.transform.localToWorldMatrix;
        Vector3   po1 = lam * new Vector3(0f, 0.8f, 1.2f);

        BallParticle.transform.position             = player.transform.position + po1;
        BallParticle.GetComponent <balls>().forward = player.transform.forward;
        Debug.Log("I`m skillone!");
    }
Esempio n. 4
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    void Start()
    {
        GameObject NormalGamePanel = LoadBundleOperation.LoadBundle("NormalGamePanel.prefab");

        NormalGamePanel.transform.SetParent(transform);
        NormalGamePanel.GetComponent <RectTransform>().offsetMax = Vector2.zero;
        NormalGamePanel.GetComponent <RectTransform>().offsetMin = Vector2.zero;

        //GameObject LoginPanel = LoadBundleOperation.LoadBundle("LoginPanel.prefab");
        //LoginPanel.transform.SetParent(transform);
        //LoginPanel.GetComponent<RectTransform>().offsetMax = Vector2.zero;
        //LoginPanel.GetComponent<RectTransform>().offsetMin = Vector2.zero;

        BackpackPanel.SetActive(false);
    }
Esempio n. 5
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 public void EnterGame()
 {
     if (DealServer.sbyaccount(account.text) == psw.text)
     {
         GameObject NormalGamePanel = LoadBundleOperation.LoadBundle("NormalGamePanel.prefab");
         NormalGamePanel.transform.SetParent(transform.parent.transform);
         NormalGamePanel.GetComponent <RectTransform>().offsetMax = Vector2.zero;
         NormalGamePanel.GetComponent <RectTransform>().offsetMin = Vector2.zero;
         this.gameObject.SetActive(false);
         Destroy(this.gameObject, 0.1f);
     }
     else
     {
         showmessage.text  = "用户名或密码错误!";
         showmessage.color = Color.red;
     }
 }