public void OnPointerClick() { switch (selectableType) { case SelectableType.Background: foreach (Background background in loadAssets.lstBackgrounds) { if (background.obj == gameObject) { loadAssets.rendBackground.material.mainTexture = background.texture; } } if (loadAssets.IsBackgroundHidden) { GetSelectable(SelectableType.BackgroundHider).OnPointerClick(); } break; case SelectableType.NPC: foreach (NPC npc in loadAssets.lstNPCs) { if (npc.obj == gameObject) { loadAssets.textureHandlerNPC.SetNPC(npc); } } if (loadAssets.IsNPCHidden) { GetSelectable(SelectableType.Hider).OnPointerClick(); } break; case SelectableType.Hider: loadAssets.IsNPCHidden = !loadAssets.IsNPCHidden; rawImage.color = new Color(1, 1, 1, loadAssets.IsNPCHidden ? 0.5f : 1); break; case SelectableType.Focus: loadAssets.IsFocus = !loadAssets.IsFocus; rawImage.color = new Color(1, 1, 1, loadAssets.IsFocus ? 0.5f : 1); break; case SelectableType.Dark: loadAssets.IsDark = !loadAssets.IsDark; rawImage.color = new Color(1, 1, 1, loadAssets.IsDark ? 1 : 0.5f); break; case SelectableType.Muter: loadAssets.IsMuted = !loadAssets.IsMuted; rawImage.color = new Color(1, 1, 1, loadAssets.IsMuted ? 0.5f : 1); break; case SelectableType.BackgroundHider: loadAssets.IsBackgroundHidden = !loadAssets.IsBackgroundHidden; rawImage.color = new Color(1, 1, 1, loadAssets.IsBackgroundHidden ? 0.5f : 1); break; case SelectableType.Attack: loadAssets.textureHandlerNPC.transform.localScale = Vector3.one * 1.25f; rawImage.color = new Color(1, 1, 1, loadAssets.IsBackgroundHidden ? 0.5f : 1); loadAssets.rendFlash.material.color = Color.white; break; case SelectableType.Damage: loadAssets.textureHandlerNPC.transform.localScale = Vector3.one * 0.9f; loadAssets.textureHandlerNPC.transform.position += new Vector3(0, -0.1f, 0); loadAssets.rendFlash.material.color = Color.red; rawImage.color = new Color(1, 1, 1, loadAssets.IsBackgroundHidden ? 0.5f : 1); break; case SelectableType.Refresh: loadAssets.LoadBackgrounds(); loadAssets.LoadNPCs(); break; } }