Esempio n. 1
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 public void setIconItemSK(int id, string tilte, string noiDung)
 {
     this.id      = id;
     this.content = noiDung;
     del.gameObject.SetActive(false);
     check.gameObject.SetActive(false);
     if (isRead == 0)
     {
         LoadAssetBundle.LoadSprite(icon, Res.AS_UI, "icon_thu_dong");
         //icon.sprite = icon_mail[0];
     }
     else
     {
         //icon.sprite = icon_mail[1];
         LoadAssetBundle.LoadSprite(icon, Res.AS_UI, "icon_thu_mo");
     }
     if (content.Length > 20)
     {
         lb_content.text = (content.Substring(0, 20) + "...");
     }
     else
     {
         lb_content.text = (content);
     }
 }
Esempio n. 2
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 public void setIconItemTN(int id, string guiTu, string guiLuc, string noiDung, sbyte isRead)
 {
     this.id     = id;
     content     = noiDung;
     this.guiTu  = guiTu;
     this.guiLuc = guiLuc;
     this.isRead = isRead;
     del.gameObject.SetActive(true);
     check.gameObject.SetActive(false);
     if (isRead == 0)
     {
         LoadAssetBundle.LoadSprite(icon, Res.AS_UI, "icon_thu_dong");
         //icon.sprite = icon_mail[0];
     }
     else
     {
         //icon.sprite = icon_mail[1];
         LoadAssetBundle.LoadSprite(icon, Res.AS_UI, "icon_thu_mo");
     }
     icon.SetNativeSize();
     if (noiDung.Length > 20)
     {
         lb_content.text = (noiDung.Substring(0, 20) + "...");
     }
     else
     {
         lb_content.text = (noiDung);
     }
 }
Esempio n. 3
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    IEnumerator LoadIconGame(GameObject objPre)
    {
        yield return(new WaitForEndOfFrame());

//		bool isLoad = false;
        for (int i = 0; i < GameConfig.NUM_GAME; i++)
        {
//			isLoad = false;
            GameObject itemGame = Instantiate(objPre);
            itemGame.transform.SetParent(tf_parent);
            itemGame.transform.localScale = Vector3.zero;
            itemGame.name = i + "";
            itemGame.GetComponent <UIButton>()._onClick.AddListener(delegate {
                OnClickGame(itemGame);
            });
            itemGame.transform.DOScale(1, 0.1f);
            LoadAssetBundle.LoadSprite(itemGame.GetComponent <Image> (), BundleName.ICON_GAME, UIName.UI_GAME [i]);            //, ()=>{
//				isLoad = true;
//			});
//			listGame.Add(itemGame);
//			yield return new WaitUntil (()=>isLoad);
//			yield return new WaitForSeconds (0.1f);
        }
        Destroy(objPre);
    }
Esempio n. 4
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    public override void setLoaiBai(int type)
    {
        base.setLoaiBai(type);
        if (type < 0 || type > 8)
        {
            return;
        }
        //if (pos != 0) {
        sp_typeCard.StopAllCoroutines();
        sp_typeCard.gameObject.SetActive(true);
        LoadAssetBundle.LoadSprite(sp_typeCard, Res.AS_UI, Res.TypeCard_Name[type], () => {
            sp_typeCard.SetNativeSize();
        });
        //sp_typeCard.sprite = GameControl.instance.list_typecards[type];

        sp_typeCard.gameObject.transform.localPosition = new Vector3(0, -50, 0);
        sp_typeCard.gameObject.transform.localScale    = new Vector3(0.8f, 0.8f, 0.8f);
        sp_typeCard.transform.DOLocalMoveY(-20, 0.5f);
        //TweenPosition.Begin (sp_typeCard.gameObject, 0.5f, new Vector3 (0, -20, 0));
        StartCoroutine(setVisible(sp_typeCard.gameObject, 2.5f));
        //} else {
        //if (pos == 0) {
        //    if (((Xito)casinoStage).listTypeCard != null)
        //        ((Xito)casinoStage).listTypeCard.setTg(type);
        //}
    }
Esempio n. 5
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    public void SetImageChip(long moneyChip, UnityAction callback = null)
    {
        string nameChip = "";

        if (moneyChip >= GameConfig.BetMoney * 20)
        {
            nameChip = "chipto5";
        }
        else if (moneyChip >= GameConfig.BetMoney * 10)
        {
            nameChip = "chipto4";
        }
        else if (moneyChip >= GameConfig.BetMoney * 5)
        {
            nameChip = "chipto3";
        }
        else if (moneyChip >= GameConfig.BetMoney)
        {
            nameChip = "chipto2";
        }
        else
        {
            nameChip = "chipto1";
        }
        LoadAssetBundle.LoadSprite(img_chip, BundleName.CHIP, IsChipSum? (nameChip + "a") : nameChip, () => {
            if (callback != null)
            {
                callback.Invoke();
            }
        });
    }
Esempio n. 6
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    public void SetChip(long money)
    {
        MoneyChip = money;
        string nameImg;

        if (money > GameConfig.BetMoney * 20)
        {
            nameImg = "muccuoc4";
        }
        else if (money > GameConfig.BetMoney * 10)
        {
            nameImg = "muccuoc3";
        }
        else if (money > GameConfig.BetMoney * 5)
        {
            nameImg = "muccuoc2";
        }
        else
        {
            nameImg = "muccuoc1";
        }
        if (money == 0)
        {
            gameObject.SetActive(false);
        }
        else
        {
            gameObject.SetActive(true);
            //lb_sochip.text = "" + BaseInfo.formatMoneyDetailDot(money);
            LoadAssetBundle.LoadSprite(img_chip, BundleName.UI, nameImg);
        }
    }
Esempio n. 7
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    public void updateAvataName()
    {
        lb_name.text = (BaseInfo.gI().mainInfo.displayname);
        //lb_id.text = "ID:" + BaseInfo.gI().mainInfo.userid;
        int    idAvata    = BaseInfo.gI().mainInfo.idAvata;
        string link_avata = BaseInfo.gI().mainInfo.link_Avatar;
        int    num_star   = BaseInfo.gI().mainInfo.level_vip;

        lb_xu.text = "" + BaseInfo.formatMoneyNormal(BaseInfo.gI().mainInfo.moneyVip) + Res.MONEY_VIP;

        www = null;
        if (link_avata != "")
        {
            www   = new WWW(link_avata);
            isOne = false;
            imgAvata.gameObject.SetActive(false);
            rawAvata.gameObject.SetActive(true);
        }
        else if (idAvata > 0)
        {
            imgAvata.gameObject.SetActive(true);
            rawAvata.gameObject.SetActive(false);
            // spriteAvata.spriteName = idAvata + "";
            //imgAvata.sprite = Res.getAvataByID(idAvata);//Res.list_avata[idAvata + 1];
            LoadAssetBundle.LoadSprite(imgAvata, Res.AS_UI_AVATA, "" + idAvata);
        }
    }
Esempio n. 8
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    public void loadAva()
    {
        if (isLoad)
        {
            LoadAssetBundle.LoadPrefab(Res.AS_PREFABS, Res.AS_PREFABS_BUTTON_AVATA, (prefabsAB) => {
                GameObject obj           = prefabsAB;
                obj.transform.parent     = tblAva.transform;
                obj.transform.localScale = Vector3.one;
                LoadAssetBundle.LoadSprite(obj.GetComponent <Button>().image, Res.AS_UI_AVATA, 1 + "");
                obj.name = "" + 1;
                obj.GetComponent <Button>().onClick.AddListener(delegate {
                    ClickAva(obj);
                });

                for (int i = 1; i < Res.AVATA_COUNT; i++)
                {
                    GameObject btn           = Instantiate(obj) as GameObject;
                    btn.transform.parent     = tblAva.transform;
                    btn.transform.localScale = Vector3.one;
                    //btn.GetComponent<Button>().image.sprite = Res.getAvataByID(i+1);
                    LoadAssetBundle.LoadSprite(btn.GetComponent <Button>().image, Res.AS_UI_AVATA, (i + 1) + "");
                    btn.name = "" + (i + 1);
                    btn.GetComponent <Button>().onClick.AddListener(delegate {
                        ClickAva(btn);
                    });
                }
            });
            isLoad = false;
        }
    }
Esempio n. 9
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    // Use this for initialization
    void Awake()
    {
        instance = this;
        for (int i = 0; i < Res.EMOTION_COUNT; i++)
        {
            GameObject btn = Instantiate(btnSmile) as GameObject;
            btn.transform.SetParent(tblSmile.transform);
            btn.transform.localScale = Vector3.one;
            //btn.GetComponent<Button>().image.sprite = Res.getSmileByName("a" + (i + 1));
            LoadAssetBundle.LoadSprite(btn.GetComponent <Button>().image, Res.AS_UI, "a" + (i + 1));
            btn.name = "" + i;
            btn.GetComponent <Button>().onClick.AddListener(delegate {
                ClickSmile(btn);
            });
        }

        for (int i = 0; i < textChats.Length; i++)
        {
            GameObject btnT = Instantiate(btnText) as GameObject;
            btnT.transform.SetParent(tblText.transform);
            btnT.transform.localScale = Vector3.one;
            btnT.transform.FindChild("Text").GetComponent <Text>().text = textChats[i];
            btnT.name = "" + i;
            btnT.GetComponent <Button>().onClick.AddListener(delegate {
                ClickText(btnT);
            });
        }
    }
Esempio n. 10
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 public void SetEnableEffectRank(int rank)
 {
     CancelInvoke("SetDisableEffectRank");
     imgEffectRank.gameObject.SetActive(true);
     LoadAssetBundle.LoadSprite(imgEffectRank, BundleName.UI, UIName.UI_ANI_WIN[rank]);
     Invoke("SetDisableEffectRank", 3);
 }
Esempio n. 11
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    public void SetText(string msg)
    {
        string temp;
        bool   check = DialogChat.emoticons.TryGetValue(msg, out temp);

        if (check)
        {
            rectTransform.gameObject.SetActive(false);
            img_emotion.gameObject.SetActive(true);
            LoadAssetBundle.LoadSprite(img_emotion, BundleName.EMOTIONS, temp);
            if (isOne)
            {
                isOne = false;
                img_emotion.transform.DOScale(1.1f, 0.4f).SetLoops(-1);
            }
        }
        else
        {
            rectTransform.gameObject.SetActive(true);
            img_emotion.gameObject.SetActive(false);
            txt_chat.text = msg;
        }

        SetVisible(true);

        StopCoroutine(WaitHide());
        StartCoroutine(WaitHide());
    }
Esempio n. 12
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    void LoadSmile()
    {
        LoadAssetBundle.LoadPrefab(Res.AS_PREFABS, Res.AS_PREFABS_ITEM_CHAT_SMILE, (objPre) => {
            GameObject _obj = objPre;
            _obj.transform.SetParent(parentSmile);
            _obj.transform.localScale = Vector3.one;
            _obj.name = "" + 0;
            LoadAssetBundle.LoadSprite(_obj.GetComponent <Button>().image, Res.AS_UI_CHAT, "a" + 1);
            _obj.GetComponent <Button>().onClick.AddListener(delegate {
                sendSmile(_obj);
            });

            for (int i = 1; i < Res.EMOTION_COUNT; i++)
            {
                GameObject obj = Instantiate(_obj) as GameObject;
                obj.transform.SetParent(parentSmile);
                obj.transform.localScale = Vector3.one;
                obj.name = "" + i;
                LoadAssetBundle.LoadSprite(obj.GetComponent <Button>().image, Res.AS_UI_CHAT, "a" + (i + 1));
                obj.GetComponent <Button>().onClick.AddListener(delegate {
                    sendSmile(obj);
                });
            }
        });
    }
Esempio n. 13
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 public virtual void SetInfo(PlayerData playerData)
 {
     Init();
     NamePlayer = playerData.NamePlayer;
     if (NamePlayer.Length <= 6)
     {
         txt_name.text = NamePlayer;
     }
     else
     {
         txt_name.text = NamePlayer.Substring(0, 6) + "..";
     }
     SetMoney(playerData.Money);
     IsMaster = playerData.IsMaster;
     IsReady  = playerData.IsReady;
     SetShowMaster(IsMaster);
     LoadAssetBundle.LoadSprite(img_avata, BundleName.AVATAS, playerData.Avata_Id + "");
     if (IsMaster)
     {
         SetShowReady(false);
     }
     else
     {
         SetShowReady(IsReady);
     }
 }
Esempio n. 14
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    protected override void infoWinPlayer(InfoWinTo infoWin, List <InfoWinTo> info2)
    {
        base.infoWinPlayer(infoWin, info2);
        int poss = getPlayer(infoWin.name);
        int type = 0;

        for (int i = 0; i < info2.Count; i++)
        {
            type = info2[i].typeCard;
            if (type >= 0 && type <= 8)
            {
                int poss2 = getPlayer(info2[i].name);
                //if (poss2 != 0) {
                //players[poss2].sp_typeCard.sprite = gameControl.list_typecards[type];//gameControl.getTypeCardByName(Res.TypeCard_Name[type]);
                players[poss2].sp_typeCard.gameObject.SetActive(true);
                players[poss2].sp_typeCard.transform.localPosition = Vector3.zero;
                LoadAssetBundle.LoadSprite(players[poss2].sp_typeCard, Res.AS_UI_TYPE_CARD, Res.type_card[type], () => {
                    players[poss2].sp_typeCard.SetNativeSize();
                    players[poss2].onMoveSp_TypeCardToPlayer();
                });
                //} else {
                if (poss2 == 0)
                {
                    if (listTypeCard != null)
                    {
                        listTypeCard.setTg(type);
                    }
                }
            }
        }
    }
Esempio n. 15
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    /* WWW www_1;
     * bool isOneAvata_1 = false;
     * new void Update() {
     *   if (www_1 != null) {
     *       if (www_1.isDone && !isOneAvata_1) {
     *           raw_avatar.texture = www_1.texture;
     *           isOneAvata_1 = true;
     *       }
     *   }
     * }*/

    public void CreateInfoPlayer()
    {
        setFollowMoney(BaseInfo.gI().mainInfo.moneyXu);
        setName(name);
        setDisplayeName(BaseInfo.gI().mainInfo.displayname);
        lb_money.text = BaseInfo.formatMoneyNormal(getFolowMoney());
        lb_money.gameObject.SetActive(true);
        if (lb_money_result2 != null)
        {
            lb_money_result2.SetActive(false);
        }

        /*  www_1 = null;
         * isOneAvata_1 = false;*/
        if (BaseInfo.gI().mainInfo.link_Avatar != "")
        {
            // www_1 = new WWW(BaseInfo.gI().mainInfo.link_Avatar);
            //img_avatar.gameObject.SetActive(false);
            //raw_avatar.gameObject.SetActive(true);
            StartCoroutine(getAvata(BaseInfo.gI().mainInfo.link_Avatar));
        }
        else
        {
            img_avatar.gameObject.SetActive(true);
            raw_avatar.gameObject.SetActive(false);
            //img_avatar.sprite = Res.getAvataByID(BaseInfo.gI().mainInfo.idAvata);
            LoadAssetBundle.LoadSprite(img_avatar, Res.AS_AVATA, "" + BaseInfo.gI().mainInfo.idAvata);
        }
    }
Esempio n. 16
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 public override void setRank(int rank)
 {
     if (cardHand.getSize() == 13)
     {
         if (rank == 1)
         {
             //sp_thang.sprite = ani_thang[2];
             sp_thang.gameObject.SetActive(true);
             LoadAssetBundle.LoadSprite(sp_thang, Res.AS_UI, Res.ani_thang[2], () => {
                 sp_thang.SetNativeSize();
             });
             if (pos == 0)
             {
                 SoundManager.instance.startWinAudio();
             }
         }
         else
         {
             //sp_thang.sprite = ani_thang[4];
             sp_thang.gameObject.SetActive(true);
             LoadAssetBundle.LoadSprite(sp_thang, Res.AS_UI, Res.ani_thang[4], () => {
                 sp_thang.SetNativeSize();
             });
             if (pos == 0)
             {
                 SoundManager.instance.startLostAudio();
             }
         }
     }
     else
     {
         base.setRank(rank);
     }
 }
Esempio n. 17
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    //WWW www;
    //bool isOne = false;
    public void updateProfileUser()
    {
        string dis = BaseInfo.gI().mainInfo.displayname;

        if (dis.Length > 15)
        {
            dis = dis.Substring(0, 15) + "...";
        }
        displayName.text = dis;
        int    idAvata    = BaseInfo.gI().mainInfo.idAvata;
        string link_avata = BaseInfo.gI().mainInfo.link_Avatar;
        int    num_star   = BaseInfo.gI().mainInfo.level_vip;

        displayXu.text = BaseInfo.formatMoneyNormal(BaseInfo.gI().mainInfo.moneyVip) + Res.MONEY_VIP_UPPERCASE;
        lb_id.text     = "ID: " + BaseInfo.gI().mainInfo.userid;
        // www = null;
        if (link_avata != "")
        {
            //www = new WWW(link_avata);
            //isOne = false;
            //imgAvata.gameObject.SetActive(false);
            //rawAvata.gameObject.SetActive(true);
            StartCoroutine(getAvata(link_avata));
        }
        else if (idAvata > 0)
        {
            imgAvata.gameObject.SetActive(true);
            rawAvata.gameObject.SetActive(false);
            // imgAvata.sprite = Res.getAvataByID(idAvata);//Res.list_avata[idAvata + 1];
            LoadAssetBundle.LoadSprite(imgAvata, Res.AS_UI_AVATA, "" + idAvata);
        }
    }
Esempio n. 18
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 public void ClickItemSuKien()
 {
     objBgPress.SetActive(true);
     LoadAssetBundle.LoadSprite(iconRead, Res.AS_UI, "icon_mail_2");
     PlayerPrefs.SetInt(BaseInfo.gI().mainInfo.userid + id + "", 1);
     PlayerPrefs.Save();
     PanelMail.instance.ClickItemSuKien(objBgPress, title, content);
 }
Esempio n. 19
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    protected override void infoWinPlayer(InfoWinTo infoWin, List <InfoWinTo> info2)
    {
        base.infoWinPlayer(infoWin, info2);
        int poss = getPlayer(infoWin.name);

        players[poss].cardHand.setAllMo(true);
        int k = infoWin.arrCard.Length - 5;

        if (k <= 0)
        {
            return;
        }
        int type = 0;

        for (int i = 0; i < info2.Count; i++)
        {
            type = info2[i].typeCard;
            if (type >= 0 && type <= 8)
            {
                int poss2 = getPlayer(info2[i].name);
                //if (poss2 != 0) {
                //players[poss2].sp_typeCard.sprite = gameControl.list_typecards[type];//gameControl.getTypeCardByName(Res.TypeCard_Name[type]);
                players[poss2].sp_typeCard.gameObject.SetActive(true);
                players[poss2].sp_typeCard.transform.localPosition = Vector3.zero;
                LoadAssetBundle.LoadSprite(players[poss2].sp_typeCard, Res.AS_UI, Res.TypeCard_Name[type], () => {
                    players[poss2].sp_typeCard.SetNativeSize();
                });
                players[poss2].onMoveSp_TypeCardToPlayer();
                //} else {
                //if (poss2 == 0) {
                //    if (listTypeCard != null)
                //        listTypeCard.setTg(type);
                //}
            }
        }
        cardTable.setAllMo(true);
        cardTable.reAddAllCard();
        for (int j = k; j < infoWin.arrCard.Length; j++)
        {
            if (CheckInArr(infoWin.arrCard[j], cardTable.getArrCardAll()))
            {
                cardTable.getCardbyID(infoWin.arrCard[j]).setMo(false);
                cardTable.getCardbyID(infoWin.arrCard[j]).setChoose(true);
            }
        }

        for (int i = k; i < infoWin.arrCard.Length; i++)
        {
            if (CheckInArr(infoWin.arrCard[i],
                           players[poss].cardHand.getArrCardAll()))
            {
                players[poss].cardHand.getCardbyID(infoWin.arrCard[i]).setMo(
                    false);
                players[poss].cardHand.getCardbyID(infoWin.arrCard[i])
                .setChoose(true);
            }
        }
    }
Esempio n. 20
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    //[SkipRename]
    internal void HighLowStop(Message message)
    {
        try {
            //long S = (long)param[0];
            //int[] R = (int[])param[1];
            message.reader().ReadInt();
            int[] R = new int[3];
            R[0] = message.reader().ReadInt();
            R[1] = message.reader().ReadInt();
            R[2] = message.reader().ReadInt();
            int taihayxiu = message.reader().ReadInt();
            int phien_nb  = message.reader().ReadInt();
            txt_phien.text = "Phiên: " + phien_nb;
            MoBat();

            //timeCountDown.SetTime(S);
            //int sum = 0;
            for (int i = 0; i < img_dices.Length; i++)
            {
                img_dices[i].transform.parent.gameObject.SetActive(true);
                LoadAssetBundle.LoadSprite(img_dices[i], BundleName.DICE, R[i] + "");
                //sum += R[i];
            }

            betGroupTaiXiu.OnHide();
            if (taihayxiu != 1)
            {
                effect_win_tai.SetActive(false);
                effect_win_xiu.SetActive(true);
            }
            else
            {
                effect_win_tai.SetActive(true);
                effect_win_xiu.SetActive(false);
            }
            UpdateHistory(taihayxiu == 1);

            isPlaying = false;
            if (TaiXiuTouchMoveControl.instance != null)
            {
                TaiXiuTouchMoveControl.instance.SetFinish(taihayxiu == 1 ? ClientConfig.Language.GetText("tai_xiu_tai") : ClientConfig.Language.GetText("tai_xiu_xiu"));
            }

            obj_can_cua.SetActive(false);
            if (money_refund > 0)
            {
                if (TaiXiuTouchMoveControl.instance != null)
                {
                    TaiXiuTouchMoveControl.instance.SetMessageTaiXiu(money_refund, cua_refund);
                }
                money_refund = 0;
            }

            isStop = true;
        } catch (Exception e) {
            Debug.LogException(e);
        }
    }
Esempio n. 21
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 public void SetCardWithId(int _id)
 {
     if (_id > 52 || _id < 0)
     {
         _id = 52;
     }
     ID = _id;
     LoadAssetBundle.LoadSprite(img_card, BundleName.CARDS, "bai" + cardPaint[_id]);
 }
Esempio n. 22
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    public IEnumerator SetGameName(int gameId)
    {
        yield return(new WaitForEndOfFrame());

        //Debug.LogError("Game ID " + gameId);
        LoadAssetBundle.LoadSprite(logoImg, Res.AS_UI, Res.logoName[gameId], () => {
            logoImg.SetNativeSize();
        });
    }
Esempio n. 23
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    public void SetInfo(int result)
    {
        this.result = result;

        for (int i = 0; i < img_dices.Length; i++)
        {
            LoadAssetBundle.LoadSprite(img_dices[i], BundleName.UI, i < result ? UIName.UI_XD_RED : UIName.UI_XD_WHITE);
        }
    }
Esempio n. 24
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    IEnumerator LoadSmile(List <Image> list)
    {
        yield return(new WaitForEndOfFrame());

        for (int i = 0; i < list.Count; i++)
        {
            yield return(new WaitForSeconds(0.1f));

            LoadAssetBundle.LoadSprite(list[i], BundleName.EMOTIONS, "a" + (i + 1));
        }
    }
Esempio n. 25
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 private void LoadSprite(bool isOn, Image bg)
 {
     if (isOn)
     {
         LoadAssetBundle.LoadSprite(bg, "ui", "icon_on");
     }
     else
     {
         LoadAssetBundle.LoadSprite(bg, "ui", "icon_off");
     }
 }
Esempio n. 26
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 public void ClickLock()
 {
     isLock = !isLock;
     if (isLock)
     {
         LoadAssetBundle.LoadSprite(lockImg, "ui", "icon_lock");
     }
     else
     {
         LoadAssetBundle.LoadSprite(lockImg, "ui", "icon_unlock");
     }
 }
Esempio n. 27
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 internal void OnBeGinXocDia_MoBat(int quando)
 {
     timeCountDown.SetTime(0);
     MoBat();
     SetEnableButton(false, false, false, false, false);
     Debug.LogError("so quan do:   " + quando);
     for (int i = 0; i < img_dices.Length; i++)
     {
         img_dices[i].gameObject.SetActive(true);
         LoadAssetBundle.LoadSprite(img_dices[i], BundleName.UI, i < quando ? UIName.UI_XD_RED : UIName.UI_XD_WHITE);
     }
     UpdateHistory(quando);
 }
Esempio n. 28
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    public void SetUI()
    {
        img_rank.gameObject.SetActive((item.Rank == 1 || item.Rank == 2 || item.Rank == 3));
        if (item.Rank == 1 || item.Rank == 2 || item.Rank == 3)
        {
            LoadAssetBundle.LoadSprite(img_rank, BundleName.UI, "rank_" + item.Rank);
        }

        txt_name.text  = item.Name;
        txt_money.text = MoneyHelper.FormatRelativelyWithoutUnit(item.Money);
        txt_rank.text  = item.Rank + "";

        LoadAssetBundle.LoadSprite(img_avata, BundleName.AVATAS, item.Avata_Id + "");
    }
Esempio n. 29
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 void SetImage(GameObject btn)
 {
     for (int i = 0; i < Res.EMOTION_COUNT; i++)
     {
         GameObject obj = Instantiate(btn) as GameObject;
         obj.transform.SetParent(parentSmile);
         obj.transform.localScale = Vector3.one;
         obj.name = "" + i;
         LoadAssetBundle.LoadSprite(obj.GetComponent <Button>().image, Res.AS_UI, "a" + (i + 1));
         obj.GetComponent <Button>().onClick.AddListener(delegate {
             sendSmile(obj);
         });
     }
 }
Esempio n. 30
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    public void onMoveto(long money, int type)
    {
        soChip = money;
        if (money <= 0)
        {
            gameObject.SetActive(false);
        }
        else
        {
            gameObject.SetActive(true);
            string name;
            if (money > BaseInfo.gI().moneyTable * 20)
            {
                name = "chip44";
            }
            else if (money > BaseInfo.gI().moneyTable * 10)
            {
                name = "chip43";
            }
            else if (money > BaseInfo.gI().moneyTable * 5)
            {
                name = "chip42";
            }
            else if (money > BaseInfo.gI().moneyTable * 1)
            {
                name = "chip41";
            }
            else
            {
                name = "chip40";
            }

            LoadAssetBundle.LoadSprite(chip1, Res.AS_UI_ICON_CHIP, name);
            LoadAssetBundle.LoadSprite(chip2, Res.AS_UI_ICON_CHIP, name);
            LoadAssetBundle.LoadSprite(chip3, Res.AS_UI_ICON_CHIP, name);
            //chip1.sprite = GameControl.instance.getChipByName(name);
            //chip2.sprite = GameControl.instance.getChipByName(name);
            //chip3.sprite = GameControl.instance.getChipByName(name);

            if (type == 1)
            {
                StartCoroutine(Moveto());
            }
            else
            {
                StartCoroutine(Moveback());
            }
        }
    }