Esempio n. 1
0
 void Start()
 {
     ownerArrowController     = ownerArrow.GetComponent <ArrowController> ();
     lineRenderer             = transform.GetComponent <LnRenderer> ();
     beingHeldLineRenderer    = transform.GetChild(2).GetComponent <LnRenderer> ();
     availableGuideLineLength = ownerArrowController.speed * GameController.getInstance().getDeltaTime();
 }
 void Start()
 {
     nodeCounter = 1;
     setDestination(arrow.Nodes [nodeCounter].Position.vector3());
     lineRenderer           = gameObject.GetComponent <LnRenderer> ();
     keyCounter             = 0;
     traveledNode           = 1;
     drawnGuideLineLength   = 0;
     spriteRenderer         = gameObject.GetComponent <SpriteRenderer> ();
     spriteRenderer.enabled = false;
 }
Esempio n. 3
0
 void Start()
 {
     lineRenderer        = GetComponent <LnRenderer> ();
     connectorLineLength = GameController.getInstance().getDeltaTime() * ownerArrowController.speed;
 }