// Use this for initialization void Start() { a = new ReadFile(); //a.readFile(); // hands = a.getHands(); // LittleFinger lf = gameObject.GetComponentInChildren<LittleFinger>(); GameObject lf = GameObject.Find("TestLines"); LittleFinger lfScript = lf.GetComponent <LittleFinger>(); lfScript.Set(a.getPoints("mp_lf"), a.getPoints("mn_lf"), a.getPoints("ppn_lf"), a.getPoints("ipn_lf"), a.getPoints("dpn_lf")); // Debug.Log(hands.ElementAt(0).ElementAt(0)); //Debug.Log(first.transform.position); // pos = first.transform.position; // pos2 = second.transform.position; }
// Use this for initialization void Start() { PipeClient client = new PipeClient(); client.StartClient(); a = new ReadFile(); a.readFile(client.File_name); //a.readFile(@"E:\TestForUnity.csv"); isPaused = false; isStopped = false; lfScript = this.GetComponentInChildren <LittleFinger>(); lfScript.Set(a.getPoints("mp_lf"), a.getPoints("mn_lf"), a.getPoints("ppn_lf"), a.getPoints("ipn_lf"), a.getPoints("dpn_lf")); mfScript = this.GetComponentInChildren <MiddleFinger>(); mfScript.Set(a.getPoints("mp_mf"), a.getPoints("mn_mf"), a.getPoints("ppn_mf"), a.getPoints("ipn_mf"), a.getPoints("dpn_mf")); rfScript = this.GetComponentInChildren <RingFinger>(); rfScript.Set(a.getPoints("mp_rf"), a.getPoints("mn_rf"), a.getPoints("ppn_rf"), a.getPoints("ipn_rf"), a.getPoints("dpn_rf")); ifScript = this.GetComponentInChildren <IndexFinger>(); ifScript.Set(a.getPoints("mp_if"), a.getPoints("mn_if"), a.getPoints("ppn_if"), a.getPoints("ipn_if"), a.getPoints("dpn_if")); tScript = this.GetComponentInChildren <Thumb>(); tScript.Set(a.getPoints("mn_t"), a.getPoints("ppn_t"), a.getPoints("ipn_t"), a.getPoints("dpn_t")); pScript = this.GetComponentInChildren <Palm>(); pScript.Set(a.getPoints("mp_rf"), a.getPoints("mn_rf"), a.getPoints("mp_mf"), a.getPoints("mn_mf")); //lfScript.client = client; tScript.setNextFrame(nextFrame); lfScript.setNextFrame(nextFrame); mfScript.setNextFrame(nextFrame); rfScript.setNextFrame(nextFrame); ifScript.setNextFrame(nextFrame); pScript.setNextFrame(nextFrame); }