Esempio n. 1
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 public override void Serialize(LittleEndianWriter writer)
 {
     writer.WriteString(title, 128);
     writer.WriteString(text, 128);
     writer.WriteString(imagePath, 128);
     writer.WriteByte((byte)command);
     writer.WriteInt((int)base.netId);
 }
Esempio n. 2
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 public override void Serialize(LittleEndianWriter writer)
 {
     Position.Serialize(writer);
     writer.WriteString(MinimapIcon, 64);
     writer.WriteByte(CampIndex);
     writer.WriteByte((byte)AudioVOComponentRevealEvent);
     writer.WriteByte((byte)TeamSide);
     writer.WriteInt(TimerType);
     writer.WriteFloat(Expire);
 }
Esempio n. 3
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 public override void Serialize(LittleEndianWriter writer)
 {
     writer.WriteUInt(netId);
     writer.WriteByte((byte)netNodeId);
     position.Serialize(writer);
     groupPosition.Serialize(writer);
     faceDirectionPosition.Serialize(writer);
     writer.WriteString(name, 64);
     writer.WriteString(skinName, 64);
     writer.WriteString(uniqueName, 64);
     writer.WriteString(spawnAnimationName, 64);
     writer.WriteUInt((uint)teamId);
     writer.WriteInt(damageBonus);
     writer.WriteInt(healthBonus);
     writer.WriteUInt((uint)roamState);
     writer.WriteInt(groupNumber);
     writer.WriteInt(buffSide);
     writer.WriteInt(revealEvent);
     writer.WriteInt(initialLevel);
     writer.WriteFloat(spawnDuration);
     writer.WriteFloat(spawnTime);
     writer.WriteByte(BehaviorTree);
     writer.WriteFixedStringLast(AIScript, 32);
 }
        public override void Serialize(LittleEndianWriter writer)
        {
            writer.WriteByte((byte)0);
            writer.WriteByte((byte)0x00);
            writer.WriteByte((byte)0x02);
            writer.WriteByte((byte)0x00);
            writer.WriteByte((byte)0x00);
            writer.WriteByte((byte)0x00);
            writer.WriteString("BlindMonkQTwoDash");
            writer.WriteByte((byte)0x00);
            return;

            byte bitfield = 0;

            bitfield |= (byte)((byte)spellSlot & 0x3F);
            if (isSummonerSpell)
            {
                bitfield |= 0x40;
            }

            writer.WriteByte(bitfield);
            ChangeSpellDataExtension.WriteChangeSpellData(writer, changeSpellData);
            changeSpellData.Serialize(writer);
        }