Esempio n. 1
0
 public void Dispose()
 {
     foreach (IPeerListener listener in Listeners.ToArray())
     {
         Unregister(listener);
     }
     Listeners.Clear();
 }
        /// <summary>
        /// Remove all attached gameobjects from the global listener.
        /// </summary>
        public void Clear()
        {
            GameObject[] listeners = Listeners.ToArray();

            foreach (var listener in listeners)
            {
                Remove(listener);
            }
        }
Esempio n. 3
0
 public void Receive(Message message)
 {
     if (!_isReady)
     {
         return;
     }
     SynchronizationContext.SetSynchronizationContext(new AsyncSynchronizationContext());
     foreach (var listener in Listeners.ToArray()) //  need to copy collection so as not to be affectied by a script modifying it
     {
         try
         {
             listener.Call(message);
             if (message.Done)
             {
                 break;
             }
         }
         catch (Exception e)
         {
             Logger.Error("Error receiving message", e);
         }
     }
 }