public Actor(int maxHp, int armor, int defence, string image, string element) { this._maxHp = new ListenableProperty <int>(maxHp); this._armor = new ListenableProperty <int>(armor); this._defence = new ListenableProperty <int>(defence); this._healthPoint = new ListenableRangeProperty <int>(maxHp, maxHp, 0); this._frozen = new ListenableProperty <bool>(false); this._alive = new ListenableProperty <bool>(true); this._attackEnable = new ListenableProperty <bool>(true); this._focusAble = new ListenableProperty <bool>(true); this._buffList = new FilteredListenableList <IBuff>(); this._image = new ListenableProperty <string>(image); this._element = new ListenableProperty <string>(element); this._turnStartListeners = new ListenableList <IActorTurnStartListener>(); this._attackDecoratorList = new ListenableList <IStrategyDecorator <AttackInfo> >(); this._underAttackDecoratorList = new ListenableList <IStrategyDecorator <AttackInfo> >(); this._buffList.SetSorting(new IBuffComparator()); this._attackDecoratorList.SetSorting(new IDecoratorComparator()); this._underAttackDecoratorList.SetSorting(new IDecoratorComparator()); this._turnStartListeners.SetSorting(new ITurnStartListenerComparator()); }
public void OnPropertyChanged(ListenableProperty <int> property, int fromValue, int toValue) { if (property == this._elementCard.Cost) { SetStar(toValue); } }
protected Card(string element, JClassInfo[] targetEffectList, JClassInfo[] sourceEffectList, bool isAOE, bool isAgainEnemy) { this._element = element; this._isAgainstEnemy = new ListenableProperty <bool>(isAgainEnemy); this._isAOE = new ListenableProperty <bool>(isAOE); this._targetEffectList = targetEffectList; this._sourceEffectList = sourceEffectList; }
public void OnPropertyChanged(ListenableProperty <bool> property, bool fromProperty, bool toProperty) { if (null == _focusRender) { _focusRender = transform.GetChild(1).GetComponent <SpriteRenderer>(); } _focusRender.enabled = toProperty; }
// 綁定Power public void Bind(ListenableProperty <int> powerProperty) { this._power = powerProperty; Init(); // 監聽 cardset改變事件 this._power.AddListener(this); this.SetPower(powerProperty.Property); }
public void OnPropertyChanged(ListenableProperty <string> property, string fromValue, string toValue) { if (property == this._ultimateCard.Title) { SetTitle(toValue); } else if (property == this._ultimateCard.Description) { SetDescription(toValue); } }
public void OnPropertyChanged(ListenableProperty <int> property, int fromProperty, int toProperty) { if (property == _enemyInstance.HealthPoint) { SetHP(property.Property); } else if (property == _enemyInstance.Armor) { SetArmor(property.Property); } else if (property == _enemyInstance.Defence) { SetDefence(property.Property); } }
public void OnPropertyChanged(ListenableProperty <int> property, int fromProperty, int toProperty) { if (property == _player.HealthPoint) { SetHP(toProperty); } else if (property == _player.Armor) { SetArmor(toProperty); } else if (property == _player.Defence) { SetDefence(toProperty); } }
public UltimateCardInstance(string language, JUltimateCardProperties properties) : base(properties.Element, properties.TargetEffects, properties.PlayerEffects, properties.IsAOE, properties.IsAgainstEnemy) { this._jUltimateCardProperties = properties; this._title = new ListenableProperty <string>(null); this._description = new ListenableProperty <string>(null); //處理語言 foreach (JCardLocale local in _jUltimateCardProperties.locales) { if (language.Equals(local.language)) { this._title.Property = local.data.Title; this._description.Property = local.data.Description; break; } } }
private ListenableList <ElementCardInstance> _handheldSet; //墓地 public PlayerInstance(string language, JCharacterProperties properties) : base(properties.MaxHp, properties.Armor, properties.Defence, properties.Image, properties.Element) { this._jCharacterProperties = properties; this._power = new ListenableProperty <int>(properties.Power); this._drawCount = new ListenableProperty <int>(properties.DrawCount); this._name = new ListenableProperty <string>(null); this._ultimateCards = new ListenableList <UltimateCardInstance>(); this._cardDeck = new ListenableList <ElementCardInstance>(); this._graveyard = new ListenableList <ElementCardInstance>(); this._handheldSet = new ListenableList <ElementCardInstance>(); foreach (JCharacterLocale local in properties.locales) { if (language.Equals(local.language)) { this._name.Property = local.data.Name; break; } } }
public void OnPropertyChanged(ListenableProperty <int> property, int fromValue, int toValue) { this.SetPower(toValue); }
public void Reset() { this._cost = new ListenableProperty <int>(this._jElementCardProperties.Cost); }
// On Currrent Actor changed public void OnPropertyChanged(ListenableProperty <Actor> property, Actor fromValue, Actor toValue) { SetClickable(property.Property is PlayerInstance); }
// Binding public void Bind(ListenableProperty <Actor> currentActor) { this._currentActor = currentActor; this._currentActor.AddListener(this); SetClickable(currentActor.Property is PlayerInstance); }