public static ListResultXuongView Create(string correct, string incorrect, int point, string textGa, Electrotank.Electroserver5.Api.EsObject [] listObj, string infoFullaying) { if (_instance == null) { GameObject obj = (GameObject)GameObject.Instantiate(Resources.Load("Prefabs/Gameplay/CuocU/ListResultXuongPrefab")); obj.name = "__ListResult"; obj.transform.position = new Vector3(3, 68, -129f); _instance = obj.GetComponent <ListResultXuongView>(); _instance.Init(correct, incorrect, point, textGa, listObj, infoFullaying); GameModelChan.HideAvatarPlayer(true); } return(_instance); }
/// <summary> /// Hiện thông tin, kết quả khi hết trận. /// </summary> private IEnumerator _FinishGame() { #region SHOW OTHER HAND foreach (PlayerControllerChan p in GameModelChan.ListPlayerInGame) { if (GameModelChan.YourController != null && p.slotServer == YourController.slotServer) { continue; } //Đặt những card ăn vào danh sách card của bản thân (Fix trường hợp có người Ù giữa trận card ăn bị kẹt chèn đè lên) p.mCardHand.ForEach(c => { c.originSide = c.currentSide; c.originSlot = c.currentSlot; }); List <int> lst = new List <int>(); while (p.summary.inHand.Count > 0) { if (p.mCardHand.Find(c => c.CardId == p.summary.inHand[0]) == null) { lst.Add(p.summary.inHand[0]); } p.summary.inHand.RemoveAt(0); } foreach (int _value in lst) { ECard card = p.mCardHand.Find(c => c.CardId == -1); if (card != null) { card.CardId = _value; } } p.mCardHand.Sort((c1, c2) => c1.CardId.CompareTo(c2.CardId)); } game.UpdateHand(); #endregion //0.5s cho Start Game mới. O.5s cho Gameplay Process Command Update Hand float time = game.TimeCountDown; float timeShowPoint = (time - 1) / 3f; float timeShowResult = timeShowPoint, timeShowMoney = timeShowPoint; MiniState = EGameStateMini.summary_point; GameModelChan.game.UpdateUI(); yield return(new WaitForSeconds(timeShowPoint)); #region PLAY SOUNDS #endregion MiniState = EGameStateMini.summary_result; GameModelChan.game.UpdateUI(); yield return(new WaitForSeconds(timeShowResult)); MiniState = EGameStateMini.summary_exchange; //GameModel.game.UpdateUserInfo(); //GameModel.game.UpdateUI(); //yield return new WaitForSeconds(timeShowMoney); MiniState = EGameStateMini.summary_end; GameModelChan.game.UpdateUI(); yield return(new WaitForSeconds(0.5f)); //DestroyObject(); game.lbDiscard.text = ""; ListResultXuongView.Close(); game.fullLayingEffect.Destroy(); GameModelChan.CreateNewGame(); ListPlayerInGame.ForEach(p => { p.warningMessage = ""; p.Reset(); p.summary.result = PlayerControllerChan.FinishGame.ResultSprite.None; }); game.IsProcesResonseDone = true; }