Esempio n. 1
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 public override void SetPlaymodeParameters()
 {
     playmodeParameters = new ListOfPlaymodeParameter ();
     playmodeParameters.Add (new PlaymodeParameter("selectedDataArray", "int", 1.0f));
     playmodeParameters.Add (new PlaymodeParameter("numContours", "int", 1.0f));
     playmodeParameters.Add (new PlaymodeParameter("range", "Vector2", 1.0f));
 }
Esempio n. 2
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 public override void SetPlaymodeParameters()
 {
     playmodeParameters = new ListOfPlaymodeParameter ();
     playmodeParameters.Add(new PlaymodeParameter("numPoints", "int", 1.0f));
     playmodeParameters.Add(new PlaymodeParameter("radius", "int", 1.0f));
     playmodeParameters.Add(new PlaymodeParameter("center", "Vector3", 1.0f));
     playmodeParameters.Add (new PlaymodeParameter ("selectedDataArray", "int", 1.0f));
 }
Esempio n. 3
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 public void SelectMenu()
 {
     switch(pressedKey)
     {
     case "l":
         playmodeParameters = filter.playmodeParameters;
         activeMenu = menu.Filter;
         break;
     case "r":
         playmodeParameters = properties.playmodeParameters;
         activeMenu = menu.Properties;
         break;
     }
 }
Esempio n. 4
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 public void SetPlaymodeParameters()
 {
     this.playmodeParameters = new ListOfPlaymodeParameter ();
     this.playmodeParameters.Add (new PlaymodeParameter("selectedDataArray", "int", 1.0f));
     this.playmodeParameters.Add (new PlaymodeParameter("selectedLut", "int", 1.0f));
     this.playmodeParameters.Add (new PlaymodeParameter("selectedColorType", "int", 1.0f));
 }