public static void Save(IValueSink sink, ListOfEventSummariesType value) { sink.EnterSequence(); Value <ObjectId> .Save(sink, value.ObjectIdentifier); Value <EventState> .Save(sink, value.EventState); Value <EventTransitionBits> .Save(sink, value.AcknowledgedTransitions); Value <ReadOnlyArray <TimeStamp> > .Save(sink, value.EventTimeStamps); Value <NotifyType> .Save(sink, value.NotifyType); Value <EventTransitionBits> .Save(sink, value.EventEnable); Value <ReadOnlyArray <uint> > .Save(sink, value.EventPriorities); sink.LeaveSequence(); }
public static void Save(IValueSink sink, ListOfEventSummariesType value) { sink.EnterSequence(); Value<ObjectId>.Save(sink, value.ObjectIdentifier); Value<EventState>.Save(sink, value.EventState); Value<EventTransitionBits>.Save(sink, value.AcknowledgedTransitions); Value<ReadOnlyArray<TimeStamp>>.Save(sink, value.EventTimeStamps); Value<NotifyType>.Save(sink, value.NotifyType); Value<EventTransitionBits>.Save(sink, value.EventEnable); Value<ReadOnlyArray<uint>>.Save(sink, value.EventPriorities); sink.LeaveSequence(); }