private static void LoadFacePresetPrefix(ChaFileControl __instance, ref HeadPresetInfo __state) { __state = null; int headID = __instance.custom.face.headId; if (headID >= BaseSlotID) { ChaListControl chaListCtrl = Singleton <Character> .Instance.chaListCtrl; ListInfoBase listInfo = chaListCtrl.GetListInfo(__instance.parameter.sex == 0 ? ChaListDefine.CategoryNo.mo_head : ChaListDefine.CategoryNo.fo_head, __instance.custom.face.headId); string preset = listInfo.GetInfo(ChaListDefine.KeyType.Preset); var resolveinfo = TryGetResolutionInfo(__instance.parameter.sex == 0 ? ChaListDefine.CategoryNo.mo_head : ChaListDefine.CategoryNo.fo_head, __instance.custom.face.headId); if (resolveinfo == null) { return; } var headPresetInfo = TryGetHeadPresetInfo(resolveinfo.Slot, resolveinfo.GUID, preset); __state = headPresetInfo; } else { ChaListControl chaListCtrl = Singleton <Character> .Instance.chaListCtrl; ListInfoBase listInfo = chaListCtrl.GetListInfo(__instance.parameter.sex == 0 ? ChaListDefine.CategoryNo.mo_head : ChaListDefine.CategoryNo.fo_head, __instance.custom.face.headId); string preset = listInfo.GetInfo(ChaListDefine.KeyType.Preset); var headPresetInfo = TryGetHeadPresetInfo(headID, null, preset); __state = headPresetInfo; } }
private static void loadListInternal(this ChaListControl instance, Dictionary <int, ListInfoBase> dictData, ChaListData chaListData) { foreach (KeyValuePair <int, List <string> > keyValuePair in chaListData.dictList) { ListInfoBase listInfoBase = new ListInfoBase(); if (listInfoBase.Set(chaListData.categoryNo, chaListData.distributionNo, chaListData.lstKey, keyValuePair.Value)) { if (!dictData.ContainsKey(listInfoBase.Id)) { dictData[listInfoBase.Id] = listInfoBase; int infoInt = listInfoBase.GetInfoInt(ChaListDefine.KeyType.Possess); int item = (listInfoBase.Category * CategoryMultiplier) + listInfoBase.Id; if (infoInt == 1) { var lstItemIsInit = r_lstItemIsInit.GetValue <List <int> >(instance); lstItemIsInit.Add(item); } else if (infoInt == 2) { var lstItemIsNew = r_lstItemIsNew.GetValue <List <int> >(instance); lstItemIsNew.Add(item); } } } } }
/// <summary> /// Try to get the primary asset by trying various things /// </summary> /// <param name="listInfoBase"></param> /// <returns>Null if the main asset wasn't found</returns> private static string TryGetMainAsset(ListInfoBase listInfoBase) { string asset = listInfoBase.GetInfo(ChaListDefine.KeyType.MainData); if (!asset.IsNullOrEmpty() && asset != "0") { return(asset); } asset = listInfoBase.GetInfo(ChaListDefine.KeyType.MainTex); if (!asset.IsNullOrEmpty() && asset != "0") { return(asset); } asset = listInfoBase.GetInfo(ChaListDefine.KeyType.PaintTex); if (!asset.IsNullOrEmpty() && asset != "0") { return(asset); } asset = listInfoBase.GetInfo(ChaListDefine.KeyType.NipTex); if (!asset.IsNullOrEmpty() && asset != "0") { return(asset); } asset = listInfoBase.GetInfo(ChaListDefine.KeyType.SunburnTex); if (!asset.IsNullOrEmpty() && asset != "0") { return(asset); } asset = listInfoBase.GetInfo(ChaListDefine.KeyType.UnderhairTex); if (!asset.IsNullOrEmpty() && asset != "0") { return(asset); } return(null); }
void SetGroup(string name) { partName = name; color = null; hasSlider = hasPartList = false; listAllParts = new ListInfoBase[0]; }
public HairAcs() { partName = "Hair Accessory"; hasPartList = false; color = chara.femaleCustomInfo.hairAcsColor[0]; listAllParts = new ListInfoBase[0]; }
public EyeWhites() { partName = "Eye Whites"; hasPartList = false; color = chara.femaleCustomInfo.eyeWColor; listAllParts = new ListInfoBase[0]; }
public Nails() { partName = "Nails"; hasPartList = false; color = chara.femaleCustomInfo.nailColor; listAllParts = new ListInfoBase[0]; }
private static int SafeGetKind(ListInfoBase instance) { if (instance == null) { return(-9999); } return(instance.Kind); }
private static bool ChaControl_ChangeAccessoryParent_Prefix(ChaControl __instance, int slotNo, string parentStr, ref bool __result) { if (slotNo >= __instance.objAccessory.Length) { __result = false; return(false); } GameObject gameObject = __instance.objAccessory[slotNo]; if (gameObject == null) { __result = false; return(false); } if (parentStr == "none") { gameObject.transform.SetParent(null, worldPositionStays: false); __result = true; return(false); } ListInfoBase listInfoBase = __instance.infoAccessory[slotNo]; if (listInfoBase != null) { listInfoBase = gameObject.GetComponent <ListInfoComponent>().data; } if (listInfoBase.GetInfo(ChaListDefine.KeyType.Parent) == "0") { __result = false; return(false); } try { /* * ChaReference.RefObjKey key = (ChaReference.RefObjKey) Enum.Parse(typeof(ChaReference.RefObjKey), parentStr); * GameObject referenceInfo = __instance.GetReferenceInfo(key); */ GameObject referenceInfo = __instance.GetComponentsInChildren <Transform>(true).FirstOrDefault(x => x.name == parentStr)?.gameObject; if (referenceInfo == null) { __result = false; return(false); } gameObject.transform.SetParent(referenceInfo.transform, worldPositionStays: false); __instance.nowCoordinate.accessory.parts[slotNo].parentKey = parentStr; __instance.nowCoordinate.accessory.parts[slotNo].partsOfHead = ChaAccessoryDefine.CheckPartsOfHead(parentStr); } catch (ArgumentException) { __result = false; return(false); } __result = true; return(false); }
public void ChangePatternImage() { ListInfoBase listInfo = this.chaCtrl.lstCtrl.GetListInfo(ChaListDefine.CategoryNo.st_pattern, this.nowClothes.parts[this.parts].colorInfo[this.idx].pattern); Texture2D texture2D = CommonLib.LoadAsset <Texture2D>(listInfo.GetInfo(ChaListDefine.KeyType.ThumbAB), listInfo.GetInfo(ChaListDefine.KeyType.ThumbTex), false, string.Empty); if (!Object.op_Implicit((Object)texture2D)) { return; } this.imgPattern.set_sprite(Sprite.Create(texture2D, new Rect(0.0f, 0.0f, (float)((Texture)texture2D).get_width(), (float)((Texture)texture2D).get_height()), new Vector2(0.5f, 0.5f))); }
public void CalculateUI() { for (int index = 0; index < 20; ++index) { ListInfoBase listInfo = this.chaCtrl.lstCtrl.GetListInfo((ChaListDefine.CategoryNo) this.nowAcs.parts[index].type, this.nowAcs.parts[index].id); if (listInfo == null) { this.textDst[index].set_text("なし"); this.textSrc[index].set_text("なし"); } else { TextCorrectLimit.Correct(this.textDst[index], listInfo.Name, "…"); this.textSrc[index].set_text(this.textDst[index].get_text()); } } }
internal static void loadListInternal(this ChaListControl instance, Dictionary <int, ListInfoBase> dictData, ChaListData chaListData) { foreach (KeyValuePair <int, List <string> > keyValuePair in chaListData.dictList) { ListInfoBase listInfoBase = new ListInfoBase(); if (listInfoBase.Set(chaListData.categoryNo, chaListData.distributionNo, chaListData.lstKey, keyValuePair.Value)) { if (!dictData.ContainsKey(listInfoBase.Id)) { dictData[listInfoBase.Id] = listInfoBase; int infoInt = listInfoBase.GetInfoInt(ChaListDefine.KeyType.Possess); int item = CalculateGlobalID(listInfoBase.Category, listInfoBase.Id); instance.AddItemID(item, (byte)infoInt); } } } }
override public void OnSetListInfo(ListInfoBase lib) { if ((lib.Category < (int)CategoryNo.bo_head) && (lib.Category != (int)CategoryNo.bodypaint_layout && lib.Category != (int)CategoryNo.facepaint_layout)) { return; } if (lib.Category == (int)CategoryNo.mt_ramp) { return; } if (((lib.Category >= (int)CategoryNo.ao_none) || (lib.Category <= (int)CategoryNo.ao_kokan)) && lib.Id == 0) { return; } if (lib.Id == 0) { return; } lib.Id = idMap.NewFake(lib.Category, lib.Id, lib.Clone()); }
private string GetMakerGrouping(ListInfoBase listInfoBase) { var fallback = "0"; foreach (var key in MakerGroupingKeys) { var result = listInfoBase.GetInfo(key); if (!string.IsNullOrEmpty(result) && result != "0") { if (result.Contains("/")) { return(result); } if (result.Length > fallback.Length) { fallback = result; } } } return(fallback); }
public int NewFake(int cat, int realid, ListInfoBase data) { var realpair = new RealPair(cat, realid); List <int> fakeids; if (!real2fake.TryGetValue(realpair, out fakeids)) { fakeids = real2fake[realpair] = new List <int>(); } foreach (var item in fakeids) { if (fake2real[item].Distribution2 == data.Distribution2) { return(item); } } int fakeid = --counter; fakeids.Add(fakeid); fake2real[fakeid] = data; return(fakeid); }
private void DrawItemRaw(int _slotIndex, ChaFileAccessory.PartsInfo _part) { if (!_checkboxList.ContainsKey(_slotIndex)) { _checkboxList[_slotIndex] = false; } if (_checkboxList[_slotIndex]) { _checked++; } if (_part.type != 120) { _parents.Add(_part.parentKey); } else { _checkboxList[_slotIndex] = false; return; } GUILayout.BeginHorizontal(GUILayout.ExpandWidth(false)); { GameObject _gameObject = _chaCtrl.GetAccessoryObject(_slotIndex); ListInfoBase _data = _gameObject?.GetComponent <ListInfoComponent>()?.data; bool _value = _checkboxList[_slotIndex]; _checkboxList[_slotIndex] = GUILayout.Toggle(_checkboxList[_slotIndex], "", _gloButtonS); if (_value != _checkboxList[_slotIndex]) { _needRefreshRefNode = true; } GUILayout.Label($"{_slotIndex + 1:00}:", _textFieldLabel); GUILayout.TextField($"{_data?.Name}", _textFieldLabel, _gloItemName, GUILayout.ExpandWidth(false)); GUILayout.FlexibleSpace(); } GUILayout.EndHorizontal(); }
public virtual void OnLoadFBX(ChaControl ctrl, ref GameObject go, string ab = null, string ass = null, ListInfoBase lib = null) { }
public override void OnLoadFBX(ChaControl ctrl, ref GameObject go, string ab = null, string ass = null, ListInfoBase lib = null) { if (go == null) { return; } try { if (go.name == "p_cf_body_bone") { TweakBody(ctrl, go); } else if (ass.StartsWith("p_o_bot_skirt")) { TweakSkirt(ctrl, go); } // XXX: maybe other clothing pieces with db's too? //print(ass); } catch (System.Exception ex) { print(ex); } }
public void PlayVoice() { if (!this.customBase.playVoiceBackup.playSampleVoice) { this.customBase.playVoiceBackup.backEyebrowPtn = this.chaCtrl.fileStatus.eyebrowPtn; this.customBase.playVoiceBackup.backEyesPtn = this.chaCtrl.fileStatus.eyesPtn; this.customBase.playVoiceBackup.backBlink = this.chaCtrl.fileStatus.eyesBlink; this.customBase.playVoiceBackup.backEyesOpen = this.chaCtrl.fileStatus.eyesOpenMax; this.customBase.playVoiceBackup.backMouthPtn = this.chaCtrl.fileStatus.mouthPtn; this.customBase.playVoiceBackup.backMouthFix = this.chaCtrl.fileStatus.mouthFixed; this.customBase.playVoiceBackup.backMouthOpen = this.chaCtrl.fileStatus.mouthOpenMax; } ListInfoBase listInfo = Singleton <Character> .Instance.chaListCtrl.GetListInfo(ChaListDefine.CategoryNo.cha_sample_voice, this.parameter.personality); if (listInfo == null) { return; } ChaListDefine.KeyType[] keyTypeArray1 = new ChaListDefine.KeyType[3] { ChaListDefine.KeyType.Eyebrow01, ChaListDefine.KeyType.Eyebrow02, ChaListDefine.KeyType.Eyebrow03 }; ChaListDefine.KeyType[] keyTypeArray2 = new ChaListDefine.KeyType[3] { ChaListDefine.KeyType.Eye01, ChaListDefine.KeyType.Eye02, ChaListDefine.KeyType.Eye03 }; ChaListDefine.KeyType[] keyTypeArray3 = new ChaListDefine.KeyType[3] { ChaListDefine.KeyType.EyeMax01, ChaListDefine.KeyType.EyeMax02, ChaListDefine.KeyType.EyeMax03 }; ChaListDefine.KeyType[] keyTypeArray4 = new ChaListDefine.KeyType[3] { ChaListDefine.KeyType.Mouth01, ChaListDefine.KeyType.Mouth02, ChaListDefine.KeyType.Mouth03 }; ChaListDefine.KeyType[] keyTypeArray5 = new ChaListDefine.KeyType[3] { ChaListDefine.KeyType.MouthMax01, ChaListDefine.KeyType.MouthMax02, ChaListDefine.KeyType.MouthMax03 }; ChaListDefine.KeyType[] keyTypeArray6 = new ChaListDefine.KeyType[3] { ChaListDefine.KeyType.EyeHiLight01, ChaListDefine.KeyType.EyeHiLight02, ChaListDefine.KeyType.EyeHiLight03 }; ChaListDefine.KeyType[] keyTypeArray7 = new ChaListDefine.KeyType[3] { ChaListDefine.KeyType.Data01, ChaListDefine.KeyType.Data02, ChaListDefine.KeyType.Data03 }; int index = this.voiceCnt[this.parameter.personality] = (this.voiceCnt[this.parameter.personality] + 1) % keyTypeArray1.Length; this.chaCtrl.ChangeEyebrowPtn(listInfo.GetInfoInt(keyTypeArray1[index]), true); this.chaCtrl.ChangeEyesPtn(listInfo.GetInfoInt(keyTypeArray2[index]), true); this.chaCtrl.HideEyeHighlight("0" == listInfo.GetInfo(keyTypeArray6[index])); this.chaCtrl.ChangeEyesBlinkFlag(false); this.chaCtrl.ChangeEyesOpenMax(listInfo.GetInfoFloat(keyTypeArray3[index])); this.chaCtrl.ChangeMouthPtn(listInfo.GetInfoInt(keyTypeArray4[index]), true); this.chaCtrl.ChangeMouthFixed(false); this.chaCtrl.ChangeMouthOpenMax(listInfo.GetInfoFloat(keyTypeArray5[index])); this.customBase.playVoiceBackup.playSampleVoice = true; Singleton <Manager.Sound> .Instance.Stop(Manager.Sound.Type.SystemSE); Transform trfVoice = Illusion.Game.Utils.Sound.Play(new Illusion.Game.Utils.Sound.Setting() { type = Manager.Sound.Type.SystemSE, assetBundleName = listInfo.GetInfo(ChaListDefine.KeyType.MainAB), assetName = listInfo.GetInfo(keyTypeArray7[index]) }); this.audioSource = (AudioSource)((Component)trfVoice).GetComponent <AudioSource>(); this.audioSource.set_pitch(this.parameter.voicePitch); this.chaCtrl.SetVoiceTransform(trfVoice); }
private static bool IsMod(ListInfoBase listInfo) { return(IsMod(listInfo.Id)); }
public override void OnLoadFBX(ChaControl ctrl, ref GameObject go, string ab = null, string ass = null, ListInfoBase lib = null) { if (go == null) { return; } fbx[go.name] = go; sb.Length = 0; foreach (var r in go.GetComponentsInChildren <Renderer>()) { mat = r.material; var mname = mat.name.Replace(" (Instance)", ""); dest = Dir.mat + mname + "/"; Directory.CreateDirectory(dest); foreach (var tname in texNames) { var pngname = dest + tname + ".png"; if (File.Exists(pngname)) // avoid slowness { continue; } var n = "_" + tname; var tex = mat.GetTexture(n); if (tex == null) { continue; } var save = RenderTexture.active; var tmp = RenderTexture.GetTemporary(tex.width, tex.height); Graphics.Blit(tex, tmp); RenderTexture.active = tmp; Texture2D ntex = new Texture2D(tex.width, tex.height); ntex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0); RenderTexture.active = save; File.WriteAllBytes(pngname, ntex.EncodeToPNG()); } SaveCSV("float", "Name,Value", floatNames, (x) => sb.AppendLine(mat.GetFloat(x).ToString())); SaveCSV("vector", "Name,X,Y,Z,W", vectorNames, (x) => { var v = mat.GetVector(x); sb.AppendLine($"{v.x},{v.y},{v.z},{v.w}"); }); SaveCSV("color", "Name,R,G,B,A", colorNames, (x) => { var v = mat.GetColor(x); sb.AppendLine($"{v.r},{v.g},{v.b},{v.a}"); }); SaveCSV("matrix", "Name,X,Y,Z,T", matrixNames, (x) => { var m = mat.GetMatrix(x); for (int i = 0; i < 4; i++) { if (i > 0) { sb.Append(","); } sb.AppendLine($"{m[i, 0]},{m[i, 1]},{m[i, 2]},{m[i, 3]}"); } }); if (Directory.GetFiles(dest).Length == 0) { Directory.Delete(dest); } } }
private static int SafeGetKind(ListInfoBase instance) => instance == null ? -9999 : instance.Kind;
public override void OnGetListInfo(ref ListInfoBase lib, int cat, int id) { lib = lib ?? GetInfos(cat, id).FirstOrDefault(); }
public void Initialize(ChaControl owner, ChaClothesComponent clothesComponent, ChaAccessoryComponent accessoryComponent, ListInfoBase listInfoBase, ChaListDefine.CategoryNo kind) { if (owner == null) { throw new ArgumentNullException(nameof(owner)); } if (clothesComponent == null) { throw new ArgumentNullException(nameof(clothesComponent)); } if (accessoryComponent == null) { throw new ArgumentNullException(nameof(accessoryComponent)); } if (listInfoBase == null) { throw new ArgumentNullException(nameof(listInfoBase)); } ClothesComponent = clothesComponent; AccessoryComponent = accessoryComponent; Owner = owner; InfoBase = listInfoBase; _kind = kind; // Treat top parts as normal tops if (kind >= ChaListDefine.CategoryNo.cpo_sailor_a) { _clothingKind = 0; } else { _clothingKind = kind - ChaListDefine.CategoryNo.co_top; } var firstInstanceForCharacter = false; AllInstances.TryGetValue(owner, out var instances); if (instances == null) { // + 1 for inner shoes. Only outer / index 7 are used, but some hooks can look for index 8 instances = Enumerable.Range(0, 8 /*+ 1*/).Select(i => new List <ClothesToAccessoriesAdapter>()).ToArray(); AllInstances[Owner] = instances; firstInstanceForCharacter = true; } instances[_clothingKind].Add(this); Reference = gameObject.AddComponent <ChaReference>(); Reference.CreateReferenceInfo((ulong)(_clothingKind + 5), gameObject); if (_kind == ChaListDefine.CategoryNo.co_gloves || _kind == ChaListDefine.CategoryNo.co_shoes || _kind == ChaListDefine.CategoryNo.co_socks) { AllObjects = AccessoryComponent.rendNormal.Select(x => x.transform.parent.gameObject).Distinct().ToArray(); } _colorRend = AccessoryComponent.rendNormal.FirstOrDefault(x => x != null) ?? AccessoryComponent.rendAlpha.FirstOrDefault(x => x != null) ?? AccessoryComponent.rendHair.FirstOrDefault(x => x != null); if (!InitializeCreateTextures()) { ClothesToAccessoriesPlugin.Logger.LogWarning($"InitializeCreateTextures failed for kind={kind} id={listInfoBase.Id}"); } // If there's already a bra mask active it needs to be applied again to a newly loaded accessory bra if (_kind == ChaListDefine.CategoryNo.co_bra) { // If this bra is the first clothing accessory added to the character, LastTopState needs to be calculated by UpdateVisibleAccessoryClothes before it can be used below if (firstInstanceForCharacter) { ClothesToAccessoriesPlugin.UpdateVisibleAccessoryClothes(Owner); } if (ClothesToAccessoriesPlugin.LastTopState.TryGetValue(Owner, out var topState)) { ChangeAlphaMask(ClothesToAccessoriesPlugin.alphaState[topState, 0], ClothesToAccessoriesPlugin.alphaState[topState, 1]); } } // bug: if multipe clothes with skirt dynamic bones are spawned then their dynamic bone components all work at the same time on the same body bones, which can cause some weird physics effects }
public void SetAccessoryCharacter(bool init = false) { if (!init && !((Component)this).get_gameObject().get_activeSelf()) { return; } Color color1 = (Color)null; for (int index1 = 0; index1 < this.AccessorySlots.GetToggleNum(); ++index1) { this.sbAcsName.Clear(); int index2 = index1; ListInfoBase listInfoBase = this.hSceneManager.numFemaleClothCustom >= 2 ? this.Males[this.hSceneManager.numFemaleClothCustom - 2].infoAccessory[index2] : this.females[this.hSceneManager.numFemaleClothCustom].infoAccessory[index2]; UnityEngine.UI.Text componentInChildren = (UnityEngine.UI.Text)((Component)this.AccessorySlots.lstToggle[index2]).GetComponentInChildren <UnityEngine.UI.Text>(); if (listInfoBase != null) { this.sbAcsName.Append(listInfoBase.Name); ((Graphic)((Component)this.AccessorySlots.lstToggle[index2]).GetComponent <Image>()).set_raycastTarget(true); if (this.hSceneManager.numFemaleClothCustom < 2) { this.AccessorySlots.lstToggle[index2].set_isOn(this.females[this.hSceneManager.numFemaleClothCustom].fileStatus.showAccessory[index2]); } else { this.AccessorySlots.lstToggle[index2].set_isOn(this.Males[this.hSceneManager.numFemaleClothCustom - 2].fileStatus.showAccessory[index2]); } if (this.AccessorySlots.lstToggle[index2].get_isOn()) { Define.Set(ref color1, Colors.White, false); ((Graphic)componentInChildren).set_color(color1); } else { ((Graphic)componentInChildren).set_color(Color32.op_Implicit(new Color32((byte)141, (byte)136, (byte)129, byte.MaxValue))); } } else { this.sbAcsName.AppendFormat("スロット{0}", (object)index2); ((Graphic)((Component)this.AccessorySlots.lstToggle[index2]).GetComponent <Image>()).set_raycastTarget(false); ((Graphic)componentInChildren).set_color(Color32.op_Implicit(new Color32((byte)141, (byte)136, (byte)129, byte.MaxValue))); } componentInChildren.set_text(this.sbAcsName.ToString()); } if (this.hSceneManager.numFemaleClothCustom < 2) { this.AccessorySlots.SetActive(Object.op_Inequality((Object)this.females[this.hSceneManager.numFemaleClothCustom].objBodyBone, (Object)null) && this.females[this.hSceneManager.numFemaleClothCustom].visibleAll, -1); } else { this.AccessorySlots.SetActive(Object.op_Inequality((Object)this.Males[this.hSceneManager.numFemaleClothCustom - 2].objBodyBone, (Object)null) && this.Males[this.hSceneManager.numFemaleClothCustom - 2].visibleAll, -1); } if (this.hSceneManager.numFemaleClothCustom > 1 || Object.op_Inequality((Object)this.hSceneManager.Player, (Object)null) && Object.op_Equality((Object)this.hSceneManager.Player.ChaControl, (Object)this.females[this.hSceneManager.numFemaleClothCustom])) { if (!Manager.Config.HData.Accessory) { this.AllChange.set_isOn(false); } else { this.AllChange.set_isOn(true); } } else { this.AllChange.set_isOn(true); } this.allState[this.hSceneManager.numFemaleClothCustom] = this.AllChange.get_isOn(); UnityEngine.UI.Text componentInChildren1 = (UnityEngine.UI.Text)((Component)this.AllChange).GetComponentInChildren <UnityEngine.UI.Text>(); Color color2 = ((Graphic)componentInChildren1).get_color(); if (this.allState[this.hSceneManager.numFemaleClothCustom]) { Define.Set(ref color2, Colors.White, false); } else { color2 = Color32.op_Implicit(new Color32((byte)141, (byte)136, (byte)129, byte.MaxValue)); } ((Graphic)componentInChildren1).set_color(color2); AgentActor agentActor = (AgentActor)null; if (this.hSceneManager.numFemaleClothCustom < 2) { if (Object.op_Inequality((Object)this.hSceneManager.females[this.hSceneManager.numFemaleClothCustom], (Object)null)) { agentActor = (AgentActor)((Component)this.hSceneManager.females[this.hSceneManager.numFemaleClothCustom]).GetComponent <AgentActor>(); } } else if (Object.op_Inequality((Object)this.hSceneManager.male, (Object)null)) { agentActor = (AgentActor)((Component)this.hSceneManager.male).GetComponent <AgentActor>(); } AgentData agentData = !Object.op_Inequality((Object)agentActor, (Object)null) ? (AgentData)null : agentActor.AgentData; bool flag1 = false; bool flag2 = false; bool flag3 = false; bool flag4 = false; if (agentData != null) { this.player = false; flag1 = agentData.EquipedHeadItem != null && agentData.EquipedHeadItem.ID != -1; flag2 = agentData.EquipedBackItem != null && agentData.EquipedBackItem.ID != -1; flag3 = agentData.EquipedNeckItem != null && agentData.EquipedNeckItem.ID != -1; flag4 = agentData.EquipedLampItem != null && agentData.EquipedLampItem.ID != -1; } else { PlayerActor playerActor = (PlayerActor)null; if (this.hSceneManager.numFemaleClothCustom < 2) { if (Object.op_Inequality((Object)this.hSceneManager.females[this.hSceneManager.numFemaleClothCustom], (Object)null)) { playerActor = (PlayerActor)((Component)this.hSceneManager.females[this.hSceneManager.numFemaleClothCustom]).GetComponent <PlayerActor>(); } } else if (Object.op_Inequality((Object)this.hSceneManager.male, (Object)null)) { playerActor = (PlayerActor)((Component)this.hSceneManager.male).GetComponent <PlayerActor>(); } PlayerData playerData = !Object.op_Inequality((Object)playerActor, (Object)null) ? (PlayerData)null : playerActor.PlayerData; if (playerData != null) { this.player = true; flag1 = playerData.EquipedHeadItem != null && playerData.EquipedHeadItem.ID != -1; flag2 = playerData.EquipedBackItem != null && playerData.EquipedBackItem.ID != -1; flag3 = playerData.EquipedNeckItem != null && playerData.EquipedNeckItem.ID != -1; flag4 = playerData.EquipedLampItem != null && playerData.EquipedLampItem.ID != -1; } } if (this.hSceneManager.numFemaleClothCustom < 2) { this.EquipBts[0].chara = this.females[this.hSceneManager.numFemaleClothCustom]; this.EquipBts[1].chara = this.females[this.hSceneManager.numFemaleClothCustom]; this.EquipBts[2].chara = this.females[this.hSceneManager.numFemaleClothCustom]; this.EquipBts[3].chara = this.females[this.hSceneManager.numFemaleClothCustom]; } else { this.EquipBts[0].chara = this.Males[this.hSceneManager.numFemaleClothCustom - 2]; this.EquipBts[1].chara = this.Males[this.hSceneManager.numFemaleClothCustom - 2]; this.EquipBts[2].chara = this.Males[this.hSceneManager.numFemaleClothCustom - 2]; this.EquipBts[3].chara = this.Males[this.hSceneManager.numFemaleClothCustom - 2]; } this.EquipBts[0].Base.SetActive(flag1); this.EquipBts[1].Base.SetActive(flag2); this.EquipBts[2].Base.SetActive(flag3); this.EquipBts[3].Base.SetActive(flag4); this.EquipBts[0].id = 0; this.EquipBts[1].id = 1; this.EquipBts[2].id = 2; this.EquipBts[3].id = 3; if (Object.op_Inequality((Object)this.EquipBts[0].chara, (Object)null) && Object.op_Inequality((Object)this.EquipBts[0].chara.objExtraAccessory[0], (Object)null) && this.EquipBts[0].chara.objExtraAccessory[0].get_activeSelf() != this.EquipBts[0].active) { this.EquipBts[0].ChangeState(); } if (Object.op_Inequality((Object)this.EquipBts[1].chara, (Object)null) && Object.op_Inequality((Object)this.EquipBts[1].chara.objExtraAccessory[1], (Object)null) && this.EquipBts[1].chara.objExtraAccessory[1].get_activeSelf() != this.EquipBts[1].active) { this.EquipBts[1].ChangeState(); } if (Object.op_Inequality((Object)this.EquipBts[2].chara, (Object)null) && Object.op_Inequality((Object)this.EquipBts[2].chara.objExtraAccessory[2], (Object)null) && this.EquipBts[2].chara.objExtraAccessory[2].get_activeSelf() != this.EquipBts[2].active) { this.EquipBts[2].ChangeState(); } if (Object.op_Inequality((Object)this.EquipBts[3].chara, (Object)null)) { GameObject gameObject = (GameObject)null; if (!this.player) { gameObject = this.EquipBts[3].chara.objExtraAccessory[3]; } else if (this.hSceneManager.numFemaleClothCustom < 2) { if (this.hSceneManager.females[this.hSceneManager.numFemaleClothCustom].EquipedItem != null) { gameObject = this.hSceneManager.females[this.hSceneManager.numFemaleClothCustom].EquipedItem.AsGameObject; } } else if (this.hSceneManager.male.EquipedItem != null) { gameObject = this.hSceneManager.male.EquipedItem.AsGameObject; } if (Object.op_Inequality((Object)gameObject, (Object)null) && gameObject.get_activeSelf() != this.EquipBts[3].active) { this.EquipBts[3].ChangeState(); } } if (!this.hSceneSpriteChaChoice.Content.get_activeSelf()) { return; } this.hSceneSpriteChaChoice.Content.SetActive(false); }
/// <summary> /// A category item is being added. /// </summary> /// <param name="lib">Item entry, can be mutated</param> public virtual void OnSetListInfo(ListInfoBase lib) { }
/// <summary> /// A category item is being queried. /// </summary> /// <param name="lib">Item entry, can be mutated</param> public virtual void OnGetListInfo(ref ListInfoBase lib, int cat, int id) { }