Esempio n. 1
0
        //this is the actual withdrawal action.  it withdraws the item from the listentry and puts it in the backpack of the specified person
        public virtual void WithdrawItem(Mobile from, int index)
        {
            if (index < 0 || index >= ItemListEntries.Count)
            {
                from.SendMessage("Invalid withrawal selection");
                return;
            }

            Item item = WithdrawItem(index);

            if (item != null)
            {
                from.AddToBackpack(item);

                //resend the store gump after it's all done
                if (!ItemStoreGump.RefreshGump(from))
                {
                    //send a new store gump if there's no existing one up
                    from.SendGump(new ItemStoreGump(from, Store));
                }

                //resend the item list entry gump after it's all done
                if (!ListEntryGump.RefreshGump(from))
                {
                    //send a new list entry gump if there's no existing one up
                    from.SendGump(new ListEntryGump(from, this));
                }
            }
        }
Esempio n. 2
0
        //this performs the actual addition checks
        public void AddItem(Mobile from, object targeted)
        {
            if (!CanUse(from) || !(targeted is Item))
            {
                return;
            }

            if (!Add((Item)targeted))
            {
                return;
            }

            //resend the targeting cursor and refresh the gump
            if (from != null)
            {
                AddItem(from);

                //resend the store gump after it's all done
                if (!ItemStoreGump.RefreshGump(from))
                {
                    //send a new store gump if there's no existing one up
                    from.SendGump(new ItemStoreGump(from, Store));
                }

                //resend the item list entry gump after it's all done
                if (!ListEntryGump.RefreshGump(from))
                {
                    //send a new list entry gump if there's no existing one up
                    from.SendGump(new ListEntryGump(from, this));
                }
            }
        }
Esempio n. 3
0
        //this performs an automatic sweep of all items in the user's backpack, and fills the the list entry with the items if it is possible
        public void FillFromBackpack(Mobile from)
        {
            if (from == null || from.Backpack == null)
            {
                return;
            }
            //generate a list of all items in the backpack
            List <Item> packitems = ItemStore.RecurseFindItemsInPack(from.Backpack);

            //go through backpack list, and try to add the items
            foreach (Item item in packitems)
            {
                AddItem(null, item);
            }

            //resend the store gump after it's all done
            if (!ItemStoreGump.RefreshGump(from))
            {
                //send a new store gump if there's no existing one up
                from.SendGump(new ItemStoreGump(from, Store));
            }

            //resend the item list entry gump after it's all done
            if (!ListEntryGump.RefreshGump(from))
            {
                //send a new list entry gump if there's no existing one up
                from.SendGump(new ListEntryGump(from, this));
            }
        }
        public void FillFromBackpack(Mobile from, bool resendgump)
        {
            if (from == null || from.Backpack == null)
            {
                return;
            }

            FillFromContainer(from.Backpack);

            //resend the gump after it's all done.  Note that if the gump is already up, it will refresh
            if (!ItemStoreGump.RefreshGump(from) && resendgump)
            {
                //send a new gump if there's no existing one up and resendgump was set true
                from.SendGump(new ItemStoreGump(from, this));
            }

            //refresh the item list entry gump if one is up
            ListEntryGump.RefreshGump(from);
        }