Esempio n. 1
0
        /// <summary>
        /// 表示を設定します
        /// </summary>
        protected override void DoSetDisp(object creator)
        {
            var tabIndex  = m_selectedTabIndex.Value;
            var isReverse = m_isSort.Value;

            var data = new ListCreateData
                       (
                debugMenuScene: DebugMenuScene,
                gameObject: gameObject,
                target: this,
                searchFieldUI: m_searchFieldUI,
                tabIndex: tabIndex,
                isReverse: isReverse
                       );

            m_creator = creator as IListCreator <ActionData>;
            m_creator.Create(data);

            m_sortButtonUI.SetDisp(isReverse);
            m_tabButtonUIList.SetDisp(tabIndex, m_creator.TabNameList);
            m_optionButtonUIList.SetDisp(m_creator.OptionActionList);
            m_view.SetDisp(m_creator);
            m_emptyTextUI.SetActive(m_creator.IsEmpty);

            m_optionButtonUIList.mOnComplete = optionData => OpenToastUI($"{optionData.Text} 完了");

            m_view.mOnComplete = (elemData, elemIndex) => OpenToastUI($"{elemData.Text} 完了");
        }
 /// <summary>
 /// リストの表示に使用するデータを作成します
 /// </summary>
 protected override void DoCreate(ListCreateData data)
 {
     m_list = m_sourceList
              .Where(c => data.IsMatch(c.m_text))
              .ToArray()
              .ReverseIf(data.IsReverse)
     ;
 }
 /// <summary>
 /// リストの表示に使用するデータを作成します
 /// </summary>
 protected override void DoCreate(ListCreateData data)
 {
     m_list = m_sourceList
              .Where(c => data.IsMatch(c.m_text))        // 検索にヒットしたかどうか
              .ToArray()
              .ReverseIf(data.IsReverse)                 // 逆順にするかどうか
     ;
 }
 //==============================================================================
 // 関数
 //==============================================================================
 /// <summary>
 /// リストの表示に使用するデータを作成します
 /// </summary>
 protected override void DoCreate(ListCreateData data)
 {
     m_list = ToText()
              .Split('\n')
              .Where(c => data.IsMatch(c))
              .Select(c => new ActionData(c))
              .ToArray()
              .ReverseIf(data.IsReverse)
     ;
 }
Esempio n. 5
0
        /// <summary>
        /// リストの表示に使用するデータを作成します
        /// </summary>
        protected override void DoCreate(ListCreateData data)
        {
            m_list = m_sourceList
                     .Where(c => data.IsMatch(c.Text))
                     .ToArray()
            ;

            if (data.IsReverse)
            {
                Array.Reverse(m_list);
            }
        }
 //==============================================================================
 // 関数
 //==============================================================================
 /// <summary>
 /// リストの表示に使用するデータを作成します
 /// </summary>
 protected override void DoCreate(ListCreateData data)
 {
     m_list = CrashReport.reports
              .Take(CrashReport.reports.Length - 1)              // 末尾のレポートが重複していたので無視
              .OrderByDescending(c => c.time)
              .Select(c => new CrashData(c))
              .Where(c => data.IsMatch(c.m_time, c.m_summary))
              .Select(c => new ActionData(c.m_listText, () => OpenAdd(DMType.TEXT_TAB_6, new SimpleTextListDataCreator(c.m_detailText))))
              .ToArray()
              .ReverseIf(data.IsReverse)
     ;
 }
        /// <summary>
        /// リストの表示に使用するデータを作成します
        /// </summary>
        protected override void DoCreate(ListCreateData data)
        {
            var tabType = ( TabType )data.TabIndex;
            var isAll   = tabType == 0;

            m_list = m_sourceList
                     .Where(c => isAll || c.m_tabType == tabType)
                     .Select(c => c.m_data)
                     .Where(c => data.IsMatch(c.m_getText()))
                     .ToArray()
                     .ReverseIf(data.IsReverse)
            ;
        }
        /// <summary>
        /// リストの表示に使用するデータを作成します
        /// </summary>
        protected override void DoCreate(ListCreateData data)
        {
            m_list = m_history
                     .Where(x => data.IsMatch(x.Path, x.LoadSceneMode.ToString()))
                     .Select((val, index) => new ActionData($"{( index + 1 ).ToString()},{val.Name},{val.LoadSceneMode.ToString()}"))
                     .ToArray()
            ;

            if (data.IsReverse)
            {
                Array.Reverse(m_list);
            }
        }
        //==============================================================================
        // 関数
        //==============================================================================
        /// <summary>
        /// リストの表示に使用するデータを作成します
        /// </summary>
        protected override void DoCreate(ListCreateData data)
        {
            /*
             * http://baba-s.hatenablog.com/entry/2019/03/13/214323
             * ゲームオブジェクトを順番に並べるために
             * Resources.FindObjectsOfTypeAll ではなく
             * GameObject.FindObjectsOfType を使用しています
             */
            m_list = GameObject
                     .FindObjectsOfType <GameObject>()
                     .Where(c => c.transform.parent == null)
                     .SelectMany(c => c.GetComponentsInChildren <Transform>(true))
                     .Select(c => c.gameObject)
                     .Select((val, index) => new GameObjectData(index, val))
                     .Where(c => data.IsMatch(c.Text))
                     .Select(c =>
            {
                var elemData = new CommandData
                               (
                    () => c.Text,
                    new ActionData("詳細", () =>
                {
                    var components = c.m_gameObject
                                     .GetComponents <MonoBehaviour>()
                                     .Select(behaviour => JsonUtility.ToJson(behaviour, true))
                    ;

                    var infoText = string.Join("\n", components);

                    OpenAdd(DMType.TEXT_TAB_6, new SimpleTextListDataCreator(infoText));
                }),
                    new ActionData("削除", () =>
                {
                    c.Destroy();
                    Refresh();
                }),
                    new ActionData("アクティブ\n切り替え", () =>
                {
                    c.ToggleActive();
                    Refresh();
                })
                               )
                {
                    IsLeft = true,
                };
                return(elemData);
            })
                     .ToArray()
                     .ReverseIf(data.IsReverse)
            ;
        }
 //==============================================================================
 // 関数
 //==============================================================================
 /// <summary>
 /// リストの表示に使用するデータを作成します
 /// </summary>
 protected override void DoCreate(ListCreateData data)
 {
     m_list = Resources
              .FindObjectsOfTypeAll <T>()
              .Where(c => (c.hideFlags & HideFlags.NotEditable) == 0)
              .Where(c => (c.hideFlags & HideFlags.HideAndDontSave) == 0)
              .Select(c => new LoadedData(c))
              .Where(c => data.IsMatch(c.m_text))
              .OrderByDescending(c => c.m_size)
              .Select(c => new ActionData(c.m_text))
              .ToArray()
              .ReverseIf(data.IsReverse)
     ;
 }
        //==============================================================================
        // 関数
        //==============================================================================
        /// <summary>
        /// リストの表示に使用するデータを作成します
        /// </summary>
        protected override void DoCreate(ListCreateData data)
        {
            m_list = ToText()
                     .Split('\n')
                     .Where(x => data.IsMatch(x))
                     .Select(x => new ActionData(x))
                     .ToArray()
            ;

            if (data.IsReverse)
            {
                Array.Reverse(m_list);
            }
        }
Esempio n. 12
0
        /// <summary>
        /// 表示を設定します
        /// </summary>
        protected override void DoSetDisp(object creator)
        {
            var tabIndex  = m_selectedTabIndex.Value;
            var isReverse = m_isSort.Value;

            var data = new ListCreateData
                       (
                debugMenuScene: DebugMenuScene,
                gameObject: gameObject,
                target: this,
                searchFieldUI: m_searchFieldUI,
                tabIndex: tabIndex,
                isReverse: isReverse
                       );

            m_creator = creator as IListCreator <CommandData>;
            m_creator.Create(data);

            m_sortButtonUI.SetDisp(isReverse);
            m_tabButtonUIList.SetDisp(tabIndex, m_creator.TabNameList);
            m_optionButtonUIList.SetDisp(m_creator.OptionActionList);
            m_view.SetDisp(m_creator);
            m_emptyTextUI.SetActive(m_creator.IsEmpty);

            m_optionButtonUIList.mOnComplete = optionData => OpenToastUI($"{optionData.m_text} 完了");

            m_view.mOnComplete = (elemData, elemIndex) =>
            {
                var text = elemData.m_getText();

                var isInput  = elemIndex == 0;
                var isToggle = elemIndex == 1;

                if (isInput)
                {
                    OpenToastUI($"[{text}] [送信] 完了");
                }
                else if (isToggle)
                {
                    var isOn   = elemData.m_toggleActionData.m_getter();
                    var result = isOn ? "オン" : "オフ";
                    OpenToastUI($"[{text}] [{result}] 完了");
                }
                else
                {
                    OpenToastUI($"[{text}] [{elemData.m_actionDataList[ elemIndex - 2 ].m_text}] 完了");
                }
            };
        }
Esempio n. 13
0
        /// <summary>
        /// リストの表示に使用するデータを作成します
        /// </summary>
        protected override void DoCreate(ListCreateData data)
        {
            var tabIndex = data.TabIndex;
            var tabType  = ( TabType )tabIndex;
            var isAll    = tabType == TabType.ALL;

            m_list = m_logList
                     .Where(c => isAll || c.m_type == tabType)
                     .SelectMany(c => c.ToSimpleLogList())
                     .Where(c => data.IsMatch(c.m_fullCondition))
                     .Select(c => new ActionData(c.m_message, () => OpenAdd(DMType.TEXT_TAB_6, new SimpleTextListDataCreator(c.ToString()))))
                     .ToArray()
                     .ReverseIf(data.IsReverse)
            ;
        }
        //==============================================================================
        // 関数
        //==============================================================================
        /// <summary>
        /// リストの表示に使用するデータを作成します
        /// </summary>
        protected override void DoCreate(ListCreateData data)
        {
            m_list = CrashReport.reports
                     .Take(CrashReport.reports.Length - 1)                      // 末尾のレポートが重複していたので無視
                     .OrderByDescending(x => x.time)
                     .Select(x => new CrashData(x))
                     .Where(x => data.IsMatch(x.Time, x.Summary))
                     .Select(x => new ActionData(x.ListText, () => OpenAdd(DMType.TEXT_TAB_6, new SimpleInfoCreator(x.DetailText))))
                     .ToArray()
            ;

            if (data.IsReverse)
            {
                Array.Reverse(m_list);
            }
        }
        //==============================================================================
        // 関数
        //==============================================================================
        /// <summary>
        /// リストの表示に使用するデータを作成します
        /// </summary>
        protected override void DoCreate(ListCreateData data)
        {
            m_list = Resources
                     .FindObjectsOfTypeAll <T>()
                     .Where(x => (x.hideFlags & HideFlags.NotEditable) == 0)
                     .Where(x => (x.hideFlags & HideFlags.HideAndDontSave) == 0)
                     .Select(x => new LoadedData(x))
                     .Where(x => data.IsMatch(x.Text))
                     .OrderByDescending(x => x.Size)
                     .Select(x => new ActionData(x.Text))
                     .ToArray()
            ;

            if (data.IsReverse)
            {
                Array.Reverse(m_list);
            }
        }
        /// <summary>
        /// リストの表示に使用するデータを作成します
        /// </summary>
        protected override void DoCreate(ListCreateData data)
        {
            var tabIndex            = data.TabIndex;
            var tabType             = ( TabType )tabIndex;
            var isAll               = tabType == TabType.ALL;
            var extraTagData        = ExtraTagDatas?.ElementAtOrDefault(tabIndex - ( int )TabType.LENGTH);
            var isExistExtraTagData = extraTagData != null;
            var extraTagSearchText  = isExistExtraTagData ? extraTagData.SearchText : string.Empty;

            m_list = m_logList
                     .Where(x => isAll || x.Type == tabType || isExistExtraTagData && x.FullCondition.Contains(extraTagSearchText))
                     .SelectMany(x => x.ToSimpleLogList(MaxCharacterCountPerLine))
                     .Where(x => data.IsMatch(x.FullCondition))
                     .Select(x => new ActionData(x.Message, () => OpenAdd(DMType.TEXT_TAB_6, new SimpleInfoCreator(x.ToString(), MaxCharacterCountPerLine))))
                     .ToArray()
            ;

            if (data.IsReverse)
            {
                Array.Reverse(m_list);
            }
        }