private void AddCheck(int b) { try { if (!ListCheck.Exists(Check => Check.b == b)) //Checks to see if block is already due for a check { ListCheck.Add(new Check(b)); //Adds block to list to be updated } } catch { //s.Log("Warning-PhysicsCheck"); //ListCheck.Add(new Check(b)); //Lousy back up plan } }
public void AddCheck(int index, bool overRide, PhysicsArgs data) { try { int x = index % Width; int y = (index / Width) / Length; int z = (index / Width) % Length; if (x >= Width || y >= Height || z >= Length) { return; } if (listCheckExists.TrySetOn(x, y, z)) { Check check; check.Index = index; check.data = data; ListCheck.Add(check); // Adds block to list to be updated } else if (overRide) { Check[] items = ListCheck.Items; int count = ListCheck.Count; for (int i = 0; i < count; i++) { if (items[i].Index != index) { continue; } items[i].data = data; return; } //Dont need to check physics here because if the list is active, then physics is active :) } if (!physThreadStarted && physics > 0) { StartPhysics(); } } catch { //s.Log("Warning-PhysicsCheck"); //ListCheck.Add(new Check(b)); //Lousy back up plan } }
public void AddCheck(int b, bool overRide, PhysicsArgs data) { try { int x = b % Width; int y = (b / Width) / Length; int z = (b / Width) % Length; if (x >= Width || y >= Height || z >= Length) { return; } if (!listCheckExists.Get(x, y, z)) { ListCheck.Add(new Check(b, data)); //Adds block to list to be updated listCheckExists.Set(x, y, z, true); } else if (overRide) { Check[] items = ListCheck.Items; int count = ListCheck.Count; for (int i = 0; i < count; i++) { if (items[i].b != b) { continue; } items[i].data = data; return; } //Dont need to check physics here because if the list is active, then physics is active :) } if (!physicssate && physics > 0) { StartPhysics(); } } catch { //s.Log("Warning-PhysicsCheck"); //ListCheck.Add(new Check(b)); //Lousy back up plan } }