/// <summary> /// A drop down menu implementation. Very quick if you are selecting from a range of enums. /// </summary> /// <param name="relativePosition"></param> /// <param name="componentSize"></param> /// <param name="listHeaders"></param> /// <param name="listValues"></param> public MenuListBox(Vector2i componentSize, string[] listHeaders, int[] listValues, SelectionMethod applySelection, Font font, uint charSize, int lineSpacing, int initialValue) { Initialize(componentSize); this.listHeaders = listHeaders; this.listValues = listValues; this.applySelection = applySelection; this.lineSpacing = lineSpacing; texts = new MenuText[listHeaders.Length]; selectedText = new MenuText(this.size, font, "", charSize, 0.6f); selectedText.SetRelativePosition(new Vector2i(0, -2)); selectedValue = initialValue; selectedText.SetText(listHeaders[initialValue]); selectedText.SetTextPosition("left", "center"); for (int i = 0; i < listHeaders.Length; i++) { texts[i] = new MenuText(this.size, font, listHeaders[i], charSize, 0.6f); AttachComponent(texts[i]); texts[i].SetText(listHeaders[i]); texts[i].SetTextPosition("left", "center"); texts[i].SetRelativePosition(new Vector2i(0, (i + 1) * (lineSpacing + 1) - 2)); attachedComponents.Clear(); } dropdownBox = new BoundingBox(new Vector2f(size.X, lineSpacing)); collisionBox = new BoundingBox(size + new Vector2i(size.Y, 0)); listboxState = ListBoxState.Normal; dropdownMainBox = CreateMenuGraphicArrayWithBorder(new FloatRect(96, 0, 96, 96), 10); dropdownArrow = CreateMenuGraphic(new FloatRect(416, 0, 96, 96), new Vector2i(size.Y, size.Y)); }
public override void HandleInput(InputManager input) { base.HandleInput(input); //Computing absolute position to check collision Vector2f mousePos; bool mouse = input.GetMousePosition(out mousePos); Vector2i origin = new Vector2i(0, 0); MenuComponent bubble = parent; while (bubble != null) { origin += bubble.position; bubble = bubble.parent; } Vector2f pos = new Vector2f((position + origin).X, (origin + position).Y); bool collided = BoundingBox.CheckPointMenuCollision(mousePos.X, mousePos.Y, collisionBox, pos); if (listboxState == ListBoxState.Normal && collided && input.GetMouseClicked(InputBindings.primary, true)) { listboxState = ListBoxState.Focused; parent.PushComponentToFront(this); hoveredValue = selectedValue; } else if (listboxState == ListBoxState.Focused) { for (int i = 0; i < listHeaders.Length; i++) { //check collision for each list header if (BoundingBox.CheckPointMenuCollision(mousePos.X, mousePos.Y, dropdownBox, pos + new Vector2f(0, lineSpacing * (i + 1)))) { hoveredValue = i; collided = true; } } if (input.GetMouseClickedIgnoreConsume(InputBindings.primary)) { //don't process a click if it was on the listbox if (collided) { input.GetMouseClicked(InputBindings.primary, true); } selectedValue = hoveredValue; applySelection?.Invoke(tag, listValues[selectedValue]); selectedText.SetText(listHeaders[selectedValue]); listboxState = ListBoxState.Normal; } } }