public static void Postfix(LiquidLogicValveConfig __instance, ref GameObject go) { OperationalValve operationalValve = go.AddOrGet <OperationalValve>(); operationalValve.maxFlow = DynamicBuildingsState.StateManager.State.liquidandgas; }
public static void Postfix(LiquidLogicValveConfig __instance, ref GameObject go) { OperationalValve operationalValve = go.AddOrGet <OperationalValve>(); operationalValve.maxFlow = 400; }