Esempio n. 1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        LiquidDrop drop = collision.GetComponent <LiquidDrop>();

        if (collision.tag == "Drop" && drop != null)
        {
            onDropEnter.Invoke(drop);
        }
    }
Esempio n. 2
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    public void SpawnDrop(SOLiquid lqData)
    {
        LiquidDrop clone1 = Instantiate(dropModel.gameObject).GetComponent <LiquidDrop>();

        clone1.data = lqData;
        dropTextureRend.material.SetColor("_Color", lqData.topColor);
        clone1.transform.position = dropHolder.transform.position + Vector3.right * Random.Range(-dropSpawnDelta, dropSpawnDelta);
        clone1.transform.SetParent(dropHolder);
        clone1.gameObject.SetActive(true);
    }
Esempio n. 3
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    public void OnDropEnterLiquid(LiquidDrop drop)
    {
        if (lastLiquidFragment == null || drop.data != lastLiquidFragment.data)
        {
            CreateLiquidFragment(drop.data);
            IncreaseLiquidAmount(incAmountPerDrop);
        }
        else
        {
            IncreaseLiquidAmount(incAmountPerDrop);
        }

        Destroy(drop.gameObject);
    }