Esempio n. 1
0
        public unsafe static Bitmap QuantizeImage(Bitmap Image, int Colors)
        {
            byte[] BitmapArray = MakeBitmapArray(Image);

            var attr = Liq.liq_attr_create();

            Liq.liq_set_max_colors(attr, Colors);
            Liq.liq_set_min_posterization(attr, 2);

            var LiqImage     = Liq.liq_image_create_rgba(attr, BitmapArray, Image.Width, Image.Height, 0);
            var LiqQuantized = Liq.liq_quantize_image(attr, LiqImage);

            byte[] Texture = new byte[Image.Width * Image.Height];
            Liq.liq_write_remapped_image(LiqQuantized, LiqImage, Texture, (UIntPtr)(Image.Width * Image.Height));
            liq_palette LiqPalette = (liq_palette)Marshal.PtrToStructure(Liq.liq_get_palette(LiqQuantized), typeof(liq_palette));

            Bitmap BMP;

            fixed(byte *p = Texture)
            {
                IntPtr ptr = (IntPtr)p;

                BMP = new Bitmap(Image.Width, Image.Height, Image.Width, System.Drawing.Imaging.PixelFormat.Format8bppIndexed, ptr);
            }

            System.Drawing.Imaging.ColorPalette pal = BMP.Palette;

            for (int i = 0; i < BMP.Palette.Entries.Count(); i++)
            {
                pal.Entries[i] = Color.FromArgb(LiqPalette.Entries[i].A, LiqPalette.Entries[i].R, LiqPalette.Entries[i].G, LiqPalette.Entries[i].B);
            }

            BMP.Palette = pal;
            return(BMP);
        }
Esempio n. 2
0
        public static PalettedImage CreatePalettedImage(Bitmap Image, int Format)
        {
            byte[] BitmapArray = MakeBitmapArray(Image);

            var attr = Liq.liq_attr_create();

            Liq.liq_set_max_colors(attr, GetColorNum(Format));
            Liq.liq_set_min_posterization(attr, 2);

            var LiqImage     = Liq.liq_image_create_rgba(attr, BitmapArray, Image.Width, Image.Height, 0);
            var LiqQuantized = Liq.liq_quantize_image(attr, LiqImage);

            byte[] Texture = new byte[Image.Width * Image.Height];
            Liq.liq_write_remapped_image(LiqQuantized, LiqImage, Texture, (UIntPtr)(Image.Width * Image.Height));
            liq_palette LiqPalette = (liq_palette)Marshal.PtrToStructure(Liq.liq_get_palette(LiqQuantized), typeof(liq_palette));

            return(new PalettedImage(Texture, LiqPalette));
        }