Inheritance: MonoBehaviour
 public void Start()
 {
     lsVolume = GetComponent <LipSyncVolume>();
     if (!mouth)
     {
         mouth = transform;
     }
 }
 public void Start()
 {
     lsVolume = GetComponent <LipSyncVolume>();
     if (!mouth)
     {
         mouth = GetComponent <SkinnedMeshRenderer>();
     }
 }
Esempio n. 3
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 public void Start()
 {
     origRot  = transform.localEulerAngles;
     lsVolume = GetComponent <LipSyncVolume>();
     if (!mouth)
     {
         mouth = transform;
     }
 }
 public void Start()
 {
     lsVolume = GetComponent<LipSyncVolume>();
     if (!mouth)	mouth = transform;
 }
 public void Start()
 {
     origRot = transform.localEulerAngles;
     lsVolume = GetComponent<LipSyncVolume>();
     if (!mouth)	mouth = transform;
 }