/// <summary>
 /// <p>[This documentation is preliminary and is subject to change.]</p><p>Passes the <b>return</b> value from a source linking node to a destination linking node.</p>
 /// </summary>
 /// <remarks>As return value is used the constant D3D_RETURN_PARAMETER_INDEX.</remarks>
 /// <param name="sourceNode"><dd>  <p>A reference to the <strong><see cref="SharpDX.D3DCompiler.LinkingNode"/></strong> interface for the source linking node.</p> </dd></param>
 /// <param name="destinationNode"><dd>  <p>A reference to the <strong><see cref="SharpDX.D3DCompiler.LinkingNode"/></strong> interface for the destination linking node.</p> </dd></param>
 /// <param name="destinationParameterIndex"><dd>  <p>The zero-based index of the destination parameter.</p> </dd></param>
 /// <returns><p>Returns <see cref="SharpDX.Result.Ok"/> if successful; otherwise, returns one of the Direct3D 11 Return Codes.</p></returns>
 /// <msdn-id>dn280540</msdn-id>
 /// <unmanaged>HRESULT ID3D11FunctionLinkingGraph::PassValue([In] ID3D11LinkingNode* pSrcNode,[In] int SrcParameterIndex,[In] ID3D11LinkingNode* pDstNode,[In] int DstParameterIndex)</unmanaged>
 /// <unmanaged-short>ID3D11FunctionLinkingGraph::PassValue</unmanaged-short>
 public void PassValue(LinkingNode sourceNode, LinkingNode destinationNode, int destinationParameterIndex)
 {
     PassValue(sourceNode, ReturnParameterIndex, destinationNode, destinationParameterIndex);
 }
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 /// <summary>	
 /// <p>[This documentation is preliminary and is subject to change.]</p><p>Passes the <b>return</b> value from a source linking node to a destination linking node.</p>	
 /// </summary>	
 /// <remarks>As return value is used the constant D3D_RETURN_PARAMETER_INDEX.</remarks>
 /// <param name="sourceNode"><dd>  <p>A reference to the <strong><see cref="SharpDX.D3DCompiler.LinkingNode"/></strong> interface for the source linking node.</p> </dd></param>	
 /// <param name="destinationNode"><dd>  <p>A reference to the <strong><see cref="SharpDX.D3DCompiler.LinkingNode"/></strong> interface for the destination linking node.</p> </dd></param>	
 /// <param name="destinationParameterIndex"><dd>  <p>The zero-based index of the destination parameter.</p> </dd></param>	
 /// <returns><p>Returns <see cref="SharpDX.Result.Ok"/> if successful; otherwise, returns one of the Direct3D 11 Return Codes.</p></returns>	
 /// <msdn-id>dn280540</msdn-id>	
 /// <unmanaged>HRESULT ID3D11FunctionLinkingGraph::PassValue([In] ID3D11LinkingNode* pSrcNode,[In] int SrcParameterIndex,[In] ID3D11LinkingNode* pDstNode,[In] int DstParameterIndex)</unmanaged>	
 /// <unmanaged-short>ID3D11FunctionLinkingGraph::PassValue</unmanaged-short>	
 public void PassValue(LinkingNode sourceNode, LinkingNode destinationNode, int destinationParameterIndex)
 {
     PassValue(sourceNode, ReturnParameterIndex, destinationNode, destinationParameterIndex);
 }