static void Main(string[] args) { //1.使用BCL中的Stack<T> //Stack<char> stack = new Stack<char>(); //2.使用自己的顺序栈 //IStackDS<char> stack = new SeqStack<char>(30); //3.使用自己的链栈 IStackDS<char> stack = new LinkStack<char>(); stack.Push('a'); stack.Push('b'); stack.Push('c'); Console.WriteLine(stack.Count); char temp = stack.Pop(); //取得栈顶数据 并把栈顶的数据删除 Console.WriteLine(temp); Console.WriteLine(stack.Count); char temp2 = stack.Peek(); //取得栈顶的数据 不删除 Console.WriteLine(temp2); Console.WriteLine(stack.Count); stack.Clear(); Console.WriteLine(stack.Count); Console.ReadKey(); }
/// <summary> /// Clears all of the renderer's layout parameter stacks. /// </summary> public void ClearLayoutStacks() { StyleStack.Clear(); FontStack.Clear(); ColorStack.Clear(); GlyphShaderStack.Clear(); LinkStack.Clear(); }
/// <summary> ///Clear 的测试 ///</summary> public void ClearTestHelper <T>() { LinkStack <T> target = new LinkStack <T>(); // TODO: 初始化为适当的值 target.Clear(); Assert.AreEqual(0, target.Count); Assert.IsNull(target.Top); }