public LingoScriptChunk(ref ShockwaveReader input, ChunkHeader header) : base(header) { input.IsBigEndian = true; input.ReadInt32(); input.ReadInt32(); input.ReadInt32(); input.ReadInt32(); input.ReadInt16(); ScriptNumber = input.ReadInt16(); Remnants.Enqueue(input.ReadInt16()); input.ReadBEInt32(); input.ReadBEInt32(); Remnants.Enqueue(input.ReadBEInt32()); input.ReadBEInt32(); Type = input.ReadInt32(); //TODO: enum, Behav=0, Global=2 Remnants.Enqueue(input.ReadInt32()); CastMemberRef = input.ReadInt16(); //scriptId Remnants.Enqueue(input.ReadBEInt16()); //factoryNameId? Pool = new LingoValuePool(this, ref input); }
public ScriptChunk(ref ShockwaveReader input, ChunkHeader header) : base(header) { input.IsBigEndian = true; Remnants.Enqueue(input.ReadInt32()); Remnants.Enqueue(input.ReadInt32()); input.ReadInt32(); input.ReadInt32(); input.ReadInt16(); ScriptNumber = input.ReadInt16(); Remnants.Enqueue(input.ReadInt16()); Remnants.Enqueue(input.ReadBEInt32()); // -1 Remnants.Enqueue(input.ReadBEInt32()); // 0 Remnants.Enqueue(input.ReadBEInt32()); Remnants.Enqueue(input.ReadBEInt32()); // 0 BehaviourScript = input.ReadInt32(); //enum, Behav=0, Global=2 Remnants.Enqueue(input.ReadInt32()); Remnants.Enqueue(input.ReadInt16()); //scriptId Remnants.Enqueue(input.ReadBEInt16()); Pool = new LingoValuePool(this, ref input); }