public void Clear(LinesManager lm)
 {
     for (int j = 0; j < numLines; j++)
     {
         lm.ClearLine(index + j);
     }
 }
 public void SetWidths(float width, LinesManager lm)
 {
     for (int j = 0; j < numLines; j++)
     {
         lm.SetWidth(index + j, width);
     }
 }
 public void Initialize(GameObject prefab, LinesManager lm, float width)
 {
     for (int i = 0; i < numLines; ++i)
     {
         var go2 = Instantiate(prefab);
         lm.AddLine(col, go2.GetComponent <LineRenderer>(), width);
     }
 }
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    // Start is called before the first frame update
    void Start()
    {
        m_linesManager = GetComponent <LinesManager>(); // we required this component, get reference to it
        m_linesManager.AddLineGroup(Color.cyan, 1, lineRendPrefab, lineWidth);
        m_linesManager.AddLineGroup(Color.yellow, example1numlines, lineRendPrefab, lineWidth, true);
        m_linesManager.AddLineGroup(Color.red, example2numlines, lineRendPrefab, lineWidth, true);

        slider.value = lineWidth;
    }
 // Start is called before the first frame update
 void Start()
 {
     isErasing    = false;
     isFilling    = false;
     isLines      = false;
     fillButton   = GameObject.Find("FillButton");
     eraseButton  = GameObject.Find("EraserButton");
     lineButton   = GameObject.Find("CreateButton");
     linesManager = GetComponent <LinesManager>();
 }
Esempio n. 6
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        static void Project1()
        {
            LinesManager lm = new LinesManager("..\\..\\resources\\fichier.log");

            lm.ProcessFileAndStore();

            List <ResultBus> l = lm.Lines.GetEnregistrementsByLine(4);

            foreach (var traget in l)
            {
                Console.WriteLine(traget);
                Console.WriteLine("===============================================");
            }
            Console.ReadLine();
        }
Esempio n. 7
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    void Awake()
    {
        screenSize.x = Screen.width;
        screenSize.y = Screen.height;
        //Debug.Log("screensize "+screenSize);
        //Debug.Log("Screensize transformé " + Camera.main.ScreenToWorldPoint(screenSize));

        /*roof = 0.67f * Camera.main.ScreenToWorldPoint(screenSize).y;
         * floor = -roof;*/
        rightWall = Camera.main.ScreenToWorldPoint(screenSize).x;
        leftWall  = -rightWall;

        playerDefaultX = PlayerRestingPosition;

        //QualitySettings.vSyncCount = 0;
        Application.targetFrameRate = 30;
        if (linesHolder == null)
        {
            linesHolder = transform.GetComponentInChildren <LinesManager>();
        }
    }
 public DrawableGridControl()
 {
     InitializeComponent();
     _linesManager = new LinesManager(MainGrid, GridSize);
 }