public void MergeFrom(Twist other) { if (other == null) { return; } if (other.linear_ != null) { if (linear_ == null) { linear_ = new global::Vector3(); } Linear.MergeFrom(other.Linear); } if (other.angular_ != null) { if (angular_ == null) { angular_ = new global::Vector3(); } Angular.MergeFrom(other.Angular); } }