Esempio n. 1
0
        public void GetMesh()
        {
            var l = new LineShape(new Vector3(1, 2, 3), Vector3.UnitY);

            LineShape.MeshSize = 10;
            var m = l.GetMesh(0, 1);

            Assert.AreEqual(1, m.NumberOfTriangles);
            Triangle t = m.GetTriangle(0);

            Assert.IsTrue(l.PointOnLine - LineShape.MeshSize / 2 * Vector3.UnitY == t.Vertex0);
            Assert.IsTrue(l.PointOnLine + LineShape.MeshSize / 2 * Vector3.UnitY == t.Vertex2);
        }
Esempio n. 2
0
 public void GetMesh()
 {
     var l = new LineShape(new Vector3F(1, 2, 3), Vector3F.UnitY);
       LineShape.MeshSize = 10;
       var m = l.GetMesh(0, 1);
       Assert.AreEqual(1, m.NumberOfTriangles);
       Triangle t = m.GetTriangle(0);
       Assert.IsTrue(l.PointOnLine - LineShape.MeshSize / 2 * Vector3F.UnitY == t.Vertex0);
       Assert.IsTrue(l.PointOnLine + LineShape.MeshSize / 2 * Vector3F.UnitY == t.Vertex2);
 }