// Update is called once per frame
    void Update()
    {
        transform.position = Vector3.MoveTowards(transform.position, target, speed * Time.deltaTime);
        tempTarget         = FindObjectOfType <lineDrop>().transform.position;
        if (tempTarget != null)
        {
            target = new Vector3(tempTarget.x, tempTarget.y, tempTarget.y);
        }

        lineScript.MakeLine();
        if (CurrentTime <= startTime)
        {
            CurrentTime += Time.deltaTime;
        }
        else if (CurrentTime >= startTime)
        {
            Boss2Aim.shoot();
            target = target = new Vector3(tempTarget.x, tempTarget.y, tempTarget.y);

            /* while (transform.position.x != target.x)
             * {
             *  // transform.position = Vector3.MoveTowards(transform.position, target, speed * Time.deltaTime);
             *   if(transform.position.x == target.x)
             *   {
             *       break;
             *   }
             * }*/
            CurrentTime = 0;
        }
        if (eHealthMan.currentHealth <= 0)
        {
            //display somthing
            player.setCanDash(true);
            Destroy(gameObject);
        }
    }