Esempio n. 1
0
    // Update is called once per frame
    void FixedUpdate()
    {
        if (!GlobalControl.Instance.isPaused)
        {
            //handles monster movement
            switch (moving)
            {
            case 0:
                break;

            case 1:
                transform.position = Vector3.MoveTowards(transform.position, target.position, speed);
                fsm.SetFloat("distance", Vector3.Distance(transform.position, target.position));
                break;

            case 2:
                transform.position = Vector3.MoveTowards(transform.position, target.position, speed);
                fsm.SetBool("canSee", LOS.checkLOS(this.gameObject, player));
                break;

            case 3:
                transform.position = Vector3.MoveTowards(transform.position, lastSeen, speed);
                fsm.SetFloat("distance", Vector3.Distance(transform.position, lastSeen));
                break;

            default:
                moving = 0;
                break;
            }
        }
    }