private void ItemEnterHander(GameObject go) { if (CrossPlatformInputManager.GetButton("Fire1") && FightModule.crtFightStadus == FightStadus.line) { FightControlItem itemCtr = go.GetComponent <FightControlItem>(); CellInfo cellInfo = CellModel.Instance.GetCellByPos(itemCtr.control_x, itemCtr.control_y); CellLineType lineType = FuncLine.Line(cellInfo); int lineCount = CellModel.Instance.lineCells.Count; if (lineType == CellLineType.success) { GameMgr.audioMgr.PlayeSound("ItemEnter"); cellLayer.RollInCell(cellInfo); List <CellInfo> skillCells = SkillModel.Instance.OutCell(CellModel.Instance.lineCells[lineCount - 2]); cellLayer.ChangeCells(skillCells); skillCells = SkillModel.Instance.EnterCell(cellInfo); cellLayer.ChangeCells(skillCells); lineLayer.ShowLine(CellModel.Instance.lineCells[lineCount - 2], cellInfo); } if (lineType == CellLineType.rollback) { GameMgr.audioMgr.PlayeSound("rollback"); cellLayer.RollBackCell(CellModel.Instance.rollbackCell); List <CellInfo> skillCells = SkillModel.Instance.OutCell(CellModel.Instance.rollbackCell); cellLayer.ChangeCells(skillCells); skillCells = SkillModel.Instance.EnterCell(cellInfo); cellLayer.ChangeCells(skillCells); lineLayer.DestroyLine(cellInfo, CellModel.Instance.rollbackCell); } fightUI.UpdateCollect(true); monsterLayer.UpdateList(); cellLayer.UpdateList(); } }