Esempio n. 1
0
    // was empty
    public override bool OnSerialize(NetworkWriter writer, bool forceAll)
    {
        uint setBits    = uint.MaxValue;
        var  initialPos = writer.Position;

        if (!forceAll)
        {
            setBits = syncVarDirtyBits;
            writer.WritePackedUInt32(setBits);
        }

        writer.Write((sbyte)m_actorIndex);

        if (IsBitDirty(setBits, DirtyBit.FacingDirection))
        {
            writer.Write((short)VectorUtils.HorizontalAngle_Deg(m_facingDirAfterMovement));
        }

        if (IsBitDirty(setBits, DirtyBit.MoveFromBoardSquare))
        {
            writer.Write((short)(MoveFromBoardSquare?.x ?? -1));
            writer.Write((short)(MoveFromBoardSquare?.y ?? -1));
        }

        if (IsBitDirty(setBits, DirtyBit.InitialMoveStartSquare))
        {
            writer.Write((short)(InitialMoveStartSquare?.x ?? -1));
            writer.Write((short)(InitialMoveStartSquare?.y ?? -1));
        }

        if (IsBitDirty(setBits, DirtyBit.LineData))
        {
            writer.Write(ServerClientUtils.CreateBitfieldFromBools(m_movementLine != null,
                                                                   m_numNodesInSnaredLine != 0, false, false, false, false, false, false));
            if (m_movementLine != null)
            {
                LineData.SerializeLine(m_movementLine, writer);
            }

            if (m_numNodesInSnaredLine != 0)
            {
                writer.Write((sbyte)m_numNodesInSnaredLine);
            }
        }

        if (IsBitDirty(setBits, DirtyBit.MovementCameraBound))
        {
            writer.Write((short)MovementCameraBounds.center.x);
            writer.Write((short)MovementCameraBounds.center.z);
            writer.Write((short)MovementCameraBounds.size.x);
            writer.Write((short)MovementCameraBounds.size.z);
        }

        if (IsBitDirty(setBits, DirtyBit.Respawn))
        {
            writer.Write((short)(RespawnPickedSquare?.x ?? -1));
            writer.Write((short)(RespawnPickedSquare?.y ?? -1));

            writer.Write(false);             // TODO respawningThisTurn

            writer.Write((short)m_respawnAvailableSquares.Count);
            foreach (var square in m_respawnAvailableSquares)
            {
                writer.Write((short)square.x);
                writer.Write((short)square.y);
            }
        }

        if (IsBitDirty(setBits, DirtyBit.QueuedAbilities) || IsBitDirty(setBits, DirtyBit.AbilityRequestDataForTargeter))
        {
            SerializeAbilityRequestData(writer);
        }

        if (IsBitDirty(setBits, DirtyBit.QueuedAbilities))
        {
            short queuedAbilitiesBitmask = 0;
            for (var index = 0; index < 14; ++index)
            {
                var flag = (short)(1 << index);
                if (m_queuedAbilities[index])
                {
                    queuedAbilitiesBitmask |= flag;
                }
            }

            writer.Write(queuedAbilitiesBitmask);
        }

        if (IsBitDirty(setBits, DirtyBit.ToggledOnAbilities))
        {
            short toggledOnAbilitiesBitmask = 0;
            for (var index = 0; index < 14; ++index)
            {
                var flag = (short)(1 << index);
                if (m_abilityToggledOn[index])
                {
                    toggledOnAbilitiesBitmask |= flag;
                }
            }

            writer.Write(toggledOnAbilitiesBitmask);
        }

        return(initialPos != writer.Position);
    }