// Use this for initialization void Start() { LimbManager = this.gameObject.GetComponent <LimbManagement>(); CubeRigidBody = this.gameObject.GetComponent <Rigidbody>(); }
// Use this for initialization void Start() { LimbAnimator = this.gameObject.GetComponent <Animator>(); LimbManager = this.gameObject.GetComponent <LimbManagement>(); SoundPlayer = this.gameObject.GetComponent <SfxManager>(); }