Esempio n. 1
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        protected override void DefineStaticObjects()
        {
            Lights ll = new Lights();

            ll.TurnOn();
            this.PlaceObjectTo(new int2(4, 4), ll);

            LightsControl lc = new LightsControl();

            lc.TurnOn();
            lc.myObjects.Add(ll);
            this.PlaceObjectTo(new int2(1, 1), lc);

            LightsControl lc2 = new LightsControl();

            lc2.TurnOn();
            lc2.myObjects.Add(ll);
            this.PlaceObjectTo(new int2(3, 3), lc2);

            LightsControl lc3 = new LightsControl();

            lc3.TurnOn();
            lc3.myObjects.Add(ll);
            this.PlaceObjectTo(new int2(2, 2), lc3);


            StaticObjects    = new MyStaticObject[4];
            StaticObjects[0] = ll;
            StaticObjects[1] = lc;
            StaticObjects[2] = lc2;
            StaticObjects[3] = lc3;
        }
Esempio n. 2
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        protected override void DefineStaticObjects()
        {
            Lights ll = new Lights();

            ll.TurnOff();
            this.PlaceObjectTo(new int2(5, 5), ll);

            /*
             * Lights lll = new Lights();
             * lll.TurnOff();
             * this.PlaceObjectTo(new int2(2, 5), lll);
             *
             * Lights llll = new Lights();
             * llll.TurnOff();
             * this.PlaceObjectTo(new int2(2, 2), llll);
             *
             */
            LightsControl lc = new LightsControl();

            lc.TurnOff();
            lc.myObjects.Add(ll);
            this.PlaceObjectTo(new int2(1, 1), lc);

            MyDoor door2 = new MyDoor();

            door2.TurnOff();
            this.PlaceObjectTo(new int2(5, 1), door2);

            DoorControl dc = new DoorControl();

            dc.myObjects.Add(door2);
            this.PlaceObjectTo(new int2(1, 5), dc);

            StaticObjects = new MyStaticObject[] { ll, lc, door2, dc };//,lll,llll};
        }
Esempio n. 3
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        protected override void DefineStaticObjects()
        {
            Lights ll = new Lights();

            ll.TurnOn();
            this.PlaceObjectTo(new int2(6, 0), ll);

            LightsControl lc = new LightsControl();

            lc.myObjects.Add(ll);
            lc.TurnOn();
            this.PlaceObjectTo(new int2(1, 1), lc);

            // lights control
            Lights llX = new Lights();

            llX.TurnOn();
            this.PlaceObjectTo(new int2(6, 9), llX);

            LightsControl lcX = new LightsControl();

            lcX.myObjects.Add(llX);
            lcX.TurnOn();
            this.PlaceObjectTo(new int2(9, 9), lcX);

            // place into the map
            MyDoor doorX = new MyDoor();

            doorX.TurnOff();
            this.PlaceObjectTo(new int2(8, 6), doorX);

            DoorControl doorControlX = new DoorControl();

            doorControlX.myObjects.Add(doorX);
            doorControlX.TurnOff();
            this.PlaceObjectTo(new int2(4, 7), doorControlX);

            // door 2 with two controls
            MyDoor door2 = new MyDoor();

            door2.TurnOff();
            this.PlaceObjectTo(new int2(5, 5), door2);

            DoorControl dc = new DoorControl();

            //dc.myObjects.Add(door);
            dc.myObjects.Add(door2);
            dc.TurnOff();
            this.PlaceObjectTo(new int2(1, 8), dc);

            DoorControl dc2 = new DoorControl();

            //dc2.myObjects.Add(door);
            dc2.myObjects.Add(door2);
            dc2.TurnOff();
            this.PlaceObjectTo(new int2(8, 1), dc2);

            StaticObjects = new MyStaticObject[] { dc, dc2, door2, doorX, doorControlX, lcX, llX, ll, lc };
        }
Esempio n. 4
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 /// <summary>
 /// InitializeSystem - this method gets called after the constructor
 /// has finished.
 ///
 /// Use InitializeSystem to:
 /// * Start threads
 /// * Configure ports, such as serial and verisports
 /// * Start and initialize socket connections
 /// Send initial device configurations
 ///
 /// Please be aware that InitializeSystem needs to exit quickly also;
 /// if it doesn't exit in time, the SIMPL#Pro program will exit.
 /// </summary>
 public override void InitializeSystem()
 {
     try
     {
         lightsControl = LightsControl.GetInstance(eisc);
         lightsControl.Initialize();
         lightsControlUI.Initialize();
     }
     catch (Exception e)
     {
         ErrorLog.Error("Error in InitializeSystem: {0}", e.Message);
     }
 }
Esempio n. 5
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        protected override void DefineStaticObjects()
        {
            Lights ll = new Lights();

            ll.TurnOff();
            this.PlaceObjectTo(new int2(5, 5), ll);

            LightsControl lc = new LightsControl();

            lc.myObjects.Add(ll);
            lc.TurnOff();
            this.PlaceObjectTo(new int2(1, 1), lc);

            Lights lll = new Lights();

            lll.TurnOn();
            this.PlaceObjectTo(new int2(2, 5), lll);

            LightsControl lcc = new LightsControl();

            lcc.myObjects.Add(lll);
            lcc.TurnOn();
            this.PlaceObjectTo(new int2(4, 7), lcc);

            MyDoor door = new MyDoor();

            door.TurnOff();
            this.PlaceObjectTo(new int2(5, 1), door);

            DoorControl dc = new DoorControl();

            dc.myObjects.Add(door);
            dc.TurnOff();
            this.PlaceObjectTo(new int2(7, 7), dc);

            MyDoor door2 = new MyDoor();

            door2.TurnOn();
            this.PlaceObjectTo(new int2(7, 4), door2);

            DoorControl dc2 = new DoorControl();

            dc2.myObjects.Add(door);
            dc2.TurnOn();
            this.PlaceObjectTo(new int2(2, 8), dc2);

            StaticObjects = new MyStaticObject[] { ll, lc, lll, lcc, door2, dc2, door, dc };
        }
Esempio n. 6
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        protected override void DefineStaticObjects()
        {
            Lights ll = new Lights();

            ll.TurnOn();
            this.PlaceObjectTo(new int2(3, 9), ll);

            LightsControl lc = new LightsControl();

            lc.myObjects.Add(ll);
            lc.TurnOn();
            this.PlaceObjectTo(new int2(1, 1), lc);

            StaticObjects    = new MyStaticObject[2];
            StaticObjects[0] = ll;
            StaticObjects[1] = lc;
        }
Esempio n. 7
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        protected override void DefineStaticObjects()
        {
            Lights ll = new Lights();

            ll.TurnOn();
            this.PlaceObjectTo(new int2(7, 7), ll);

            LightsControl lc = new LightsControl();

            lc.myObjects.Add(ll);
            lc.TurnOn();
            this.PlaceObjectTo(new int2(1, 1), lc);

            /*
             * // place into the map
             * Door door = new Door();
             * door.turnOff();
             * this.placeObjectTo(new int2(5, 4), door);
             */
            MyDoor door2 = new MyDoor();

            door2.TurnOff();
            this.PlaceObjectTo(new int2(5, 5), door2);

            /*
             * DoorControl dc = new DoorControl();
             * //dc.myObjects.Add(door);
             * dc.myObjects.Add(door2);
             * this.PlaceObjectTo(new int2(1, 8), dc);
             */

            DoorControl dc2 = new DoorControl();

            //dc2.myObjects.Add(door);
            dc2.myObjects.Add(door2);
            dc2.TurnOff();
            this.PlaceObjectTo(new int2(8, 1), dc2);
            StaticObjects = new MyStaticObject[] { ll, lc, dc2, door2 };
        }
Esempio n. 8
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        protected override void DefineStaticObjects()
        {
            // place into the map
            MyDoor door = new MyDoor();

            door.TurnOff();
            this.PlaceObjectTo(new int2(12, 5), door);

            DoorControl dc = new DoorControl();

            dc.myObjects.Add(door);
            dc.TurnOff();
            this.PlaceObjectTo(new int2(9, 9), dc);

            DoorControl dc2 = new DoorControl();

            dc2.myObjects.Add(door);
            dc2.TurnOff();
            this.PlaceObjectTo(new int2(10, 1), dc2);

            Lights l = new Lights();

            l.TurnOff();
            this.PlaceObjectTo(new int2(5, 5), l);

            Lights ll = new Lights();

            ll.TurnOff();
            this.PlaceObjectTo(new int2(1, 1), ll);

            LightsControl lc = new LightsControl();

            lc.myObjects.Add(l);
            lc.myObjects.Add(ll);
            lc.TurnOff();
            this.PlaceObjectTo(new int2(6, 6), lc);

            StaticObjects = new MyStaticObject[] { dc, door, dc2, lc, l, ll };
        }
Esempio n. 9
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        protected override void DefineStaticObjects()
        {
            // place into the map
            MyDoor door = new MyDoor();

            door.TurnOn();
            this.PlaceObjectTo(new int2(2, 3), door);

            DoorControl dc = new DoorControl();

            dc.myObjects.Add(door);
            dc.TurnOn();
            this.PlaceObjectTo(new int2(11, 7), dc);

            MyDoor door2 = new MyDoor();

            door2.TurnOn();
            this.PlaceObjectTo(new int2(7, 7), door2);

            DoorControl dc2 = new DoorControl();

            dc2.myObjects.Add(door2);
            dc2.TurnOn();
            this.PlaceObjectTo(new int2(12, 3), dc2);

            Lights l = new Lights();

            l.TurnOff();
            this.PlaceObjectTo(new int2(3, 7), l);

            LightsControl lc = new LightsControl();

            lc.myObjects.Add(l);
            lc.TurnOff();
            this.PlaceObjectTo(new int2(0, 0), lc);

            StaticObjects = new MyStaticObject[] { dc, door, door2, dc2, l, lc };
        }
Esempio n. 10
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        protected override void DefineStaticObjects()
        {
            Lights ll = new Lights();
            ll.TurnOff();
            this.PlaceObjectTo(new int2(5, 5), ll);

            LightsControl lc = new LightsControl();
            lc.myObjects.Add(ll);
            lc.TurnOff();
            this.PlaceObjectTo(new int2(1, 1), lc);

            Lights lll = new Lights();
            lll.TurnOn();
            this.PlaceObjectTo(new int2(2, 5), lll);

            LightsControl lcc = new LightsControl();
            lcc.myObjects.Add(lll);
            lcc.TurnOn();
            this.PlaceObjectTo(new int2(4, 7), lcc);

            MyDoor door = new MyDoor();
            door.TurnOff();
            this.PlaceObjectTo(new int2(5, 1), door);

            DoorControl dc = new DoorControl();
            dc.myObjects.Add(door);
            dc.TurnOff();
            this.PlaceObjectTo(new int2(7, 7), dc);

            MyDoor door2 = new MyDoor();
            door2.TurnOn();
            this.PlaceObjectTo(new int2(7, 4), door2);

            DoorControl dc2 = new DoorControl();
            dc2.myObjects.Add(door);
            dc2.TurnOn();
            this.PlaceObjectTo(new int2(2, 8), dc2);

            StaticObjects = new MyStaticObject[] { ll, lc, lll, lcc, door2, dc2, door, dc };
        }
Esempio n. 11
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        protected override void DefineStaticObjects()
        {
            // place into the map
            MyDoor door = new MyDoor();
            door.TurnOn();
            this.PlaceObjectTo(new int2(2, 3), door);

            DoorControl dc = new DoorControl();
            dc.myObjects.Add(door);
            dc.TurnOn();
            this.PlaceObjectTo(new int2(11, 7), dc);

            MyDoor door2 = new MyDoor();
            door2.TurnOn();
            this.PlaceObjectTo(new int2(7, 7), door2);

            DoorControl dc2 = new DoorControl();
            dc2.myObjects.Add(door2);
            dc2.TurnOn();
            this.PlaceObjectTo(new int2(12, 3), dc2);

            Lights l = new Lights();
            l.TurnOff();
            this.PlaceObjectTo(new int2(3, 7), l);

            LightsControl lc = new LightsControl();
            lc.myObjects.Add(l);
            lc.TurnOff();
            this.PlaceObjectTo(new int2(0, 0), lc);

            StaticObjects = new MyStaticObject[] { dc, door, door2, dc2, l, lc };
        }
Esempio n. 12
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        protected override void DefineStaticObjects()
        {
            Lights ll = new Lights();
            ll.TurnOn();
            this.PlaceObjectTo(new int2(6, 0), ll);

            LightsControl lc = new LightsControl();
            lc.myObjects.Add(ll);
            lc.TurnOn();
            this.PlaceObjectTo(new int2(1, 1), lc);

            // lights control
            Lights llX = new Lights();
            llX.TurnOn();
            this.PlaceObjectTo(new int2(6, 9), llX);

            LightsControl lcX = new LightsControl();
            lcX.myObjects.Add(llX);
            lcX.TurnOn();
            this.PlaceObjectTo(new int2(9, 9), lcX);

            // place into the map
            MyDoor doorX = new MyDoor();
            doorX.TurnOff();
            this.PlaceObjectTo(new int2(8, 6), doorX);

            DoorControl doorControlX = new DoorControl();
            doorControlX.myObjects.Add(doorX);
            doorControlX.TurnOff();
            this.PlaceObjectTo(new int2(4, 7), doorControlX);

            // door 2 with two controls
            MyDoor door2 = new MyDoor();
            door2.TurnOff();
            this.PlaceObjectTo(new int2(5, 5), door2);

            DoorControl dc = new DoorControl();
            //dc.myObjects.Add(door);
            dc.myObjects.Add(door2);
            dc.TurnOff();
            this.PlaceObjectTo(new int2(1, 8), dc);

            DoorControl dc2 = new DoorControl();
            //dc2.myObjects.Add(door);
            dc2.myObjects.Add(door2);
            dc2.TurnOff();
            this.PlaceObjectTo(new int2(8, 1), dc2);

            StaticObjects = new MyStaticObject[] { dc, dc2, door2, doorX, doorControlX, lcX, llX, ll, lc };
        }
Esempio n. 13
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        protected override void DefineStaticObjects()
        {
            Lights ll = new Lights();
            ll.TurnOn();
            this.PlaceObjectTo(new int2(4, 4), ll);

            LightsControl lc = new LightsControl();
            lc.TurnOn();
            lc.myObjects.Add(ll);
            this.PlaceObjectTo(new int2(1, 1), lc);

            LightsControl lc2 = new LightsControl();
            lc2.TurnOn();
            lc2.myObjects.Add(ll);
            this.PlaceObjectTo(new int2(3, 3), lc2);

            LightsControl lc3 = new LightsControl();
            lc3.TurnOn();
            lc3.myObjects.Add(ll);
            this.PlaceObjectTo(new int2(2, 2), lc3);

            StaticObjects = new MyStaticObject[4];
            StaticObjects[0] = ll;
            StaticObjects[1] = lc;
            StaticObjects[2] = lc2;
            StaticObjects[3] = lc3;
        }
Esempio n. 14
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        protected override void DefineStaticObjects()
        {
            Lights ll = new Lights();
            ll.TurnOn();
            this.PlaceObjectTo(new int2(3, 9), ll);

            LightsControl lc = new LightsControl();
            lc.myObjects.Add(ll);
            lc.TurnOn();
            this.PlaceObjectTo(new int2(1, 1), lc);

            StaticObjects = new MyStaticObject[2];
            StaticObjects[0] = ll;
            StaticObjects[1] = lc;
        }
Esempio n. 15
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        protected override void DefineStaticObjects()
        {
            Lights ll = new Lights();
            ll.TurnOn();
            this.PlaceObjectTo(new int2(7, 7), ll);

            LightsControl lc = new LightsControl();
            lc.myObjects.Add(ll);
            lc.TurnOn();
            this.PlaceObjectTo(new int2(1, 1), lc);

            /*
            // place into the map
            Door door = new Door();
            door.turnOff();
            this.placeObjectTo(new int2(5, 4), door);
            */
            MyDoor door2 = new MyDoor();
            door2.TurnOff();
            this.PlaceObjectTo(new int2(5, 5), door2);

            /*
            DoorControl dc = new DoorControl();
            //dc.myObjects.Add(door);
            dc.myObjects.Add(door2);
            this.PlaceObjectTo(new int2(1, 8), dc);
            */

            DoorControl dc2 = new DoorControl();
            //dc2.myObjects.Add(door);
            dc2.myObjects.Add(door2);
            dc2.TurnOff();
            this.PlaceObjectTo(new int2(8, 1), dc2);
            StaticObjects = new MyStaticObject[] { ll, lc, dc2, door2 };
        }
Esempio n. 16
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        protected override void DefineStaticObjects()
        {
            // place into the map
            MyDoor door = new MyDoor();
            door.TurnOff();
            this.PlaceObjectTo(new int2(12, 5), door);

            DoorControl dc = new DoorControl();
            dc.myObjects.Add(door);
            dc.TurnOff();
            this.PlaceObjectTo(new int2(9, 9), dc);

            DoorControl dc2 = new DoorControl();
            dc2.myObjects.Add(door);
            dc2.TurnOff();
            this.PlaceObjectTo(new int2(10, 1), dc2);

            Lights l = new Lights();
            l.TurnOff();
            this.PlaceObjectTo(new int2(5, 5), l);

            Lights ll = new Lights();
            ll.TurnOff();
            this.PlaceObjectTo(new int2(1, 1), ll);

            LightsControl lc = new LightsControl();
            lc.myObjects.Add(l);
            lc.myObjects.Add(ll);
            lc.TurnOff();
            this.PlaceObjectTo(new int2(6, 6), lc);

            StaticObjects = new MyStaticObject[] { dc, door, dc2, lc, l, ll };
        }
Esempio n. 17
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        protected override void DefineStaticObjects()
        {
            Lights ll = new Lights();
            ll.TurnOff();
            this.PlaceObjectTo(new int2(4, 4), ll);
            /*
            Lights lll = new Lights();
            lll.TurnOff();
            this.PlaceObjectTo(new int2(2, 5), lll);

            Lights llll = new Lights();
            llll.TurnOff();
            this.PlaceObjectTo(new int2(2, 2), llll);

            */
            LightsControl lc = new LightsControl();
            lc.TurnOff();
            lc.myObjects.Add(ll);
            this.PlaceObjectTo(new int2(2, 2), lc);

            MyDoor door2 = new MyDoor();
            door2.TurnOff();
            this.PlaceObjectTo(new int2(4, 2), door2);

            DoorControl dc = new DoorControl();
            dc.myObjects.Add(door2);
            this.PlaceObjectTo(new int2(2, 4), dc);

            StaticObjects = new MyStaticObject[] { ll, lc, door2, dc };//,lll,llll};
        }
Esempio n. 18
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        protected bool ResolveCustomActions(MyMovingObject agent, Tale[,] tales, AGENT_ACTIONS action)
        {
            bool result = false;
            Tale t;

            if (action == AGENT_ACTIONS.BASIC)
            {
                t = tales[agent.GetPosition().x, agent.GetPosition().y];

                for (int i = 0; i < t.Objects.Count; i++)
                {
                    if (t.Objects[i] is TwoStateObjectControl)
                    {
                        if (t.Objects[i] is DoorControl)
                        {
                            if (!pars.ForceDoorSwitches)
                            {
                                ((DoorControl)t.Objects[i]).applyPressAction();
                                result = true;
                            }
                        }
                        else if (t.Objects[i] is LightsControl)
                        {
                            if (!pars.ForceLightSwitches)
                            {
                                ((LightsControl)t.Objects[i]).applyPressAction();
                                result = true;
                            }
                        }
                        else
                        {
                            ((TwoStateObjectControl)t.Objects[i]).applyPressAction();
                            result = true;
                        }
                    }
                }
            }

            if (pars.ForceDoorSwitches || pars.ForceLightSwitches)
            {
                for (int i = 0; i < tales.GetLength(0); i++)
                {
                    for (int j = 0; j < tales.GetLength(1); j++)
                    {
                        t = tales[i, j];
                        if (t.Objects != null)
                        {
                            for (int k = 0; k < t.Objects.Count; k++)
                            {
                                if (t.Objects[k] is DoorControl && pars.ForceDoorSwitches)
                                {
                                    DoorControl dc = (DoorControl)t.Objects[k];
                                    if (dc.IsOn() != pars.ForceDoorSwitchesState)
                                    {
                                        dc.applyPressAction();
                                    }
                                }
                                else if (t.Objects[k] is LightsControl && pars.ForceLightSwitches)
                                {
                                    LightsControl lc = (LightsControl)t.Objects[k];
                                    if (lc.IsOn() != pars.ForceLightSwitchesState)
                                    {
                                        lc.applyPressAction();
                                    }
                                }
                            }
                        }
                    }
                }
            }
            return(result);
        }