Esempio n. 1
0
        private void OnTriggerEnter(Collider other)
        {
            StopCoroutine("Bounce");
            if (targetList.Count - 1 < extraTarget)
            {
                if (other.gameObject.tag == "Enemy" && !targetList.Exists(o => o == other.gameObject))
                {
                    Destroy(gameObject.GetComponent <SphereCollider>());
                    targetList.Add(other.gameObject);
                    LightningChain lightning = Instantiate(this.lightning);
                    if (lastTarget != null)
                    {
                        lightning.SetChain(lastTarget.transform, targetList[targetList.Count - 1].transform);
                    }
                    else
                    {
                        GameObject deadPoint = new GameObject("DeadPoint");
                        deadPoint.transform.position = lastTargetPosition;
                        lightning.SetChain(deadPoint.transform, targetList[targetList.Count - 1].transform);
                    }
                    lastTarget         = targetList[targetList.Count - 1];
                    lastTargetPosition = lastTarget.transform.position;
                    transform.position = other.gameObject.transform.position;

                    Destroy(lightning.gameObject, 0.5f);
                    targetList[targetList.Count - 1].GetComponent <Enemy>().TakeDamage(damage);
                }
            }
            StartCoroutine("Bounce");
        }
Esempio n. 2
0
 public override void Attack()
 {
     if (attackTimer >= attackRate)
     {
         attackTimer = 0;
         LightningChain lightning = Instantiate(this.lightning);
         lightning.SetChain(firePositon.transform, enemyList[0].transform);
         Destroy(lightning.gameObject, 0.5f);
         GameObject bouncer = new GameObject("Empty");
         bouncer.transform.position = enemyList[0].transform.position;
         bouncer.AddComponent <LightningBouncer>();
         bouncer.GetComponent <LightningBouncer>().SetBouncer(damage, extraTarget, bounceRange, this.lightning, enemyList[0]);
         enemyList[0].GetComponent <Enemy>().TakeDamage(damage);
     }
 }