Esempio n. 1
0
        public void SaveCurrentToDefault()
        {
            deaultShowLightmapSettings           = showLightmapSettings;
            defaultRealtimeGlobalIllumination    = realtimeGlobalIllumination;
            defaultBakedGlobalIllumination       = bakedGlobalIllumination;
            defaultLightmappingMode              = lightmappingMode;
            defaultIndirectRelolution            = indirectRelolution;
            defaultLightmapResolution            = lightmapResolution;
            defaultLightmapPadding               = lightmapPadding;
            defaultUseHighResolutionLightmapSize = useHighResolutionLightmapSize;
            defaultCompressLightmaps             = compressLightmaps;
            defaultAmbientOcclusion              = ambientOcclusion;
            defaultMaxDistance                      = maxDistance;
            defaultIndirectContribution             = indirectContribution;
            defaultDirectContribution               = directContribution;
            defaultUseDirectionalMode               = useDirectionalMode;
            defaultLightIndirectIntensity           = lightIndirectIntensity;
            defaultLightBoostIntensity              = lightBoostIntensity;
            defaultFinalGather                      = finalGather;
            defaultFinalGatherRayCount              = finalGatherRayCount;
            defaultFinalGatherDenoising             = finalGatherDenoising;
            defaultAutoLightmapGeneration           = autoLightmapGeneration;
            defaultReflectionProbeName              = reflectionProbeName;
            defaultReflectionProbeSpawnType         = reflectionProbeSpawnType;
            defaultReflectionProbeMode              = reflectionProbeMode;
            defaultReflectionProbeRefresh           = reflectionProbeRefresh;
            defaultReflectionCubemapCompression     = reflectionCubemapCompression;
            defaultReflectionProbeTimeSlicingMode   = reflectionProbeTimeSlicingMode;
            defaultReflectionProbeScale             = reflectionProbeScale;
            defaultReflectionProbeOffset            = reflectionProbeOffset;
            defaultReflectionProbesPerRow           = reflectionProbesPerRow;
            defaultReflectionProbeClipPlaneDistance = reflectionProbeClipPlaneDistance;
            defaultReflectionProbeBlendDistance     = reflectionProbeBlendDistance;
            defaultReflectionprobeCullingMask       = reflectionprobeCullingMask;
            defaultReflectionProbeShadowDistance    = reflectionProbeShadowDistance;
            defaultReflectionProbeResolution        = reflectionProbeResolution;
            defaultLightProbesPerRow                = lightProbesPerRow;
            defaultLightProbeSpawnType              = lightProbeSpawnType;
            defaultLightProbeSpawnRadius            = lightProbeSpawnRadius;
            defaultSeaLevel = seaLevel;
#if UNITY_2018_3_OR_NEWER && UNITY_EDITOR
            defaultFilterMode = filterMode;
#endif
        }
Esempio n. 2
0
        public void RevertToDefault()
        {
            showLightmapSettings          = deaultShowLightmapSettings;
            realtimeGlobalIllumination    = defaultRealtimeGlobalIllumination;
            bakedGlobalIllumination       = defaultBakedGlobalIllumination;
            lightmappingMode              = defaultLightmappingMode;
            indirectRelolution            = defaultIndirectRelolution;
            lightmapResolution            = defaultLightmapResolution;
            lightmapPadding               = defaultLightmapPadding;
            useHighResolutionLightmapSize = defaultUseHighResolutionLightmapSize;
            compressLightmaps             = defaultCompressLightmaps;
            ambientOcclusion              = defaultAmbientOcclusion;
            maxDistance                      = defaultMaxDistance;
            indirectContribution             = defaultIndirectContribution;
            directContribution               = defaultDirectContribution;
            useDirectionalMode               = defaultUseDirectionalMode;
            lightIndirectIntensity           = defaultLightIndirectIntensity;
            lightBoostIntensity              = defaultLightBoostIntensity;
            finalGather                      = defaultFinalGather;
            finalGatherRayCount              = defaultFinalGatherRayCount;
            finalGatherDenoising             = defaultFinalGatherDenoising;
            autoLightmapGeneration           = defaultAutoLightmapGeneration;
            reflectionProbeName              = defaultReflectionProbeName;
            reflectionProbeSpawnType         = defaultReflectionProbeSpawnType;
            reflectionProbeMode              = defaultReflectionProbeMode;
            reflectionProbeRefresh           = defaultReflectionProbeRefresh;
            reflectionCubemapCompression     = defaultReflectionCubemapCompression;
            reflectionProbeTimeSlicingMode   = defaultReflectionProbeTimeSlicingMode;
            reflectionProbeScale             = defaultReflectionProbeScale;
            reflectionProbeOffset            = defaultReflectionProbeOffset;
            reflectionProbesPerRow           = defaultReflectionProbesPerRow;
            reflectionProbeClipPlaneDistance = defaultReflectionProbeClipPlaneDistance;
            reflectionProbeBlendDistance     = defaultReflectionProbeBlendDistance;
            reflectionprobeCullingMask       = defaultReflectionprobeCullingMask;
            reflectionProbeShadowDistance    = defaultReflectionProbeShadowDistance;
            reflectionProbeResolution        = defaultReflectionProbeResolution;
            lightProbesPerRow                = defaultLightProbesPerRow;
            lightProbeSpawnType              = defaultLightProbeSpawnType;
            lightProbeSpawnRadius            = defaultLightProbeSpawnRadius;
            seaLevel = defaultSeaLevel;
#if UNITY_2018_3_OR_NEWER && UNITY_EDITOR
            filterMode = defaultFilterMode;
#endif
        }