public override void DrawLight(LightingLayer layer) { Vector2 position = this.Position; this.Position += Vector2.UnitY * -4f; base.DrawLight(layer); this.Position = position; }
// // Methods // public override void DrawLight(LightingLayer layer) { Vector2 position = this.Position; this.Position += new Vector2(0f, -34f); base.DrawLight(layer); this.Position = position; }
// // Methods // public override void DrawLight(LightingLayer layer) { if (this.LightAlpha > 0f) { float x = base.X; base.X += 5f; int num = 0; while ((float)num < base.Width) { base.DrawLight(layer); base.X += 10f; num += 10; } base.X = x; } }